diff options
author | Zack Rusin <[email protected]> | 2013-03-26 12:32:30 -0700 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-03-27 03:53:02 -0700 |
commit | 10964fc73d8cead8a798c642e6e8fe15e64df95f (patch) | |
tree | 8503c0686ec8986d774657543b08846878ada4a2 /src | |
parent | f20f981553ede032b72988c10189be7bc2cc6bda (diff) |
draw: Allocate the output buffer for output primitives
We were allocating the output buffer but using the input
primitives. We need to allocate that buffer using the
maximum number of output, not input, primitives.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index c8ed95ae7d3..0115d4716a1 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -506,10 +506,9 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, output_verts->stride = output_verts->vertex_size; output_verts->verts = (struct vertex_header *)MALLOC(output_verts->vertex_size * - num_in_primitives * + max_out_prims * shader->max_output_vertices); - #if 0 debug_printf("%s count = %d (in prims # = %d)\n", __FUNCTION__, num_input_verts, num_in_primitives); |