diff options
author | Eric Anholt <[email protected]> | 2013-04-19 13:57:17 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-04-30 10:40:45 -0700 |
commit | 0e8ef74c5f0799f3270654f1e569905a585aa1d4 (patch) | |
tree | b6c6c779ad2ea61528fcdd62c18038106effa9af /src | |
parent | 3750ff9e5ff019352d6c2fd6bb5a3d4eaeb6541e (diff) |
mesa: Add a clarifying comment about rowStride of compressed textures.
I always forget how we do this for compressed textures.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/dd.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 76411b31e5a..1e5aca13a48 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -355,7 +355,9 @@ struct dd_function_table { * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and * GL_MAP_INVALIDATE_RANGE_BIT (if writing) * \param mapOut returns start of mapping of region of interest - * \param rowStrideOut returns row stride (in bytes) + * \param rowStrideOut returns row stride (in bytes). In the case of a + * compressed texture, this is the byte stride between one row of blocks + * and another. */ void (*MapTextureImage)(struct gl_context *ctx, struct gl_texture_image *texImage, |