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authorBrian Paul <[email protected]>2013-05-08 10:18:49 -0600
committerBrian Paul <[email protected]>2013-05-09 07:43:46 -0600
commite0144019c08cec64edb78c4f01d78bfbc2aa2edd (patch)
treea3f7335e0fd31cf4f3a7c657e8bc4d534149f479 /src
parenta8e46140718b85fd33be97c693050f8722db1def (diff)
st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index buffer
Before, if we failed to allocate the index buffer we'd silently return from st_draw_vbo() without drawing anything. We should raise GL_OUT_OF_MEMORY to give some indication that something went wrong. Note: This is a candidate for the stable branches. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 437d5541b80..a0cf2ca1d8f 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -230,7 +230,7 @@ st_draw_vbo(struct gl_context *ctx,
nr_prims);
if (!setup_index_buffer(st, ib, &ibuffer)) {
- /* out of memory */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
return;
}