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authorEric Anholt <[email protected]>2010-09-22 11:47:03 -0700
committerEric Anholt <[email protected]>2010-09-22 13:09:51 -0700
commitb39e6f33b60ef9bbaf81f320aaca6a440d8a6a8f (patch)
treec3547819e402b729d84a4847aed95b81ec09fdbf /src
parent38da5c9cb636387539daaf5688c2a3badee32447 (diff)
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ast_function.cpp43
-rw-r--r--src/glsl/builtin_function.cpp74
-rw-r--r--src/glsl/builtins/ir/noise216
-rw-r--r--src/glsl/builtins/ir/noise324
-rw-r--r--src/glsl/builtins/ir/noise434
-rw-r--r--src/glsl/ir.cpp29
-rw-r--r--src/glsl/ir.h8
-rw-r--r--src/glsl/ir_constant_propagation.cpp16
-rw-r--r--src/glsl/ir_mat_op_to_vec.cpp5
-rw-r--r--src/glsl/ir_validate.cpp16
-rw-r--r--src/mesa/program/ir_to_mesa.cpp28
11 files changed, 181 insertions, 112 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 5d9d35b2d9b..20448f5a975 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -504,8 +504,9 @@ emit_inline_vector_constructor(const glsl_type *type,
instructions->push_tail(inst);
} else {
unsigned base_component = 0;
+ unsigned base_lhs_component = 0;
ir_constant_data data;
- unsigned constant_mask = 0;
+ unsigned constant_mask = 0, constant_components = 0;
memset(&data, 0, sizeof(data));
@@ -515,8 +516,8 @@ emit_inline_vector_constructor(const glsl_type *type,
/* Do not try to assign more components to the vector than it has!
*/
- if ((rhs_components + base_component) > lhs_components) {
- rhs_components = lhs_components - base_component;
+ if ((rhs_components + base_lhs_component) > lhs_components) {
+ rhs_components = lhs_components - base_lhs_component;
}
const ir_constant *const c = param->as_constant();
@@ -543,18 +544,23 @@ emit_inline_vector_constructor(const glsl_type *type,
/* Mask of fields to be written in the assignment.
*/
- constant_mask |= ((1U << rhs_components) - 1) << base_component;
- }
+ constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component;
+ constant_components++;
- /* Advance the component index by the number of components that were
- * just assigned.
+ base_component += rhs_components;
+ }
+ /* Advance the component index by the number of components
+ * that were just assigned.
*/
- base_component += rhs_components;
+ base_lhs_component += rhs_components;
}
if (constant_mask != 0) {
ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = new(ctx) ir_constant(var->type, &data);
+ const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type,
+ constant_components,
+ 1);
+ ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data);
ir_instruction *inst =
new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask);
@@ -574,12 +580,10 @@ emit_inline_vector_constructor(const glsl_type *type,
const ir_constant *const c = param->as_constant();
if (c == NULL) {
- /* Generate a swizzle that puts the first element of the source at
- * the location of the first element of the destination.
- */
+ /* Generate a swizzle in case rhs_components != rhs->type->vector_elements. */
unsigned swiz[4] = { 0, 0, 0, 0 };
for (unsigned i = 0; i < rhs_components; i++)
- swiz[i + base_component] = i;
+ swiz[i] = i;
/* Mask of fields to be written in the assignment.
*/
@@ -587,7 +591,7 @@ emit_inline_vector_constructor(const glsl_type *type,
<< base_component;
ir_dereference *lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = new(ctx) ir_swizzle(param, swiz, lhs_components);
+ ir_rvalue *rhs = new(ctx) ir_swizzle(param, swiz, rhs_components);
ir_instruction *inst =
new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
@@ -632,10 +636,10 @@ assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base,
*/
unsigned swiz[4] = { src_base, src_base, src_base, src_base };
for (unsigned i = 0; i < count; i++)
- swiz[i + row_base] = src_base + i;
+ swiz[i + row_base] = i;
ir_rvalue *const rhs =
- new(mem_ctx) ir_swizzle(src, swiz, column_ref->type->components());
+ new(mem_ctx) ir_swizzle(src, swiz, count);
/* Mask of fields to be written in the assignment.
*/
@@ -816,7 +820,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
var->type->matrix_columns);
unsigned swiz[4] = { 0, 0, 0, 0 };
- for (unsigned i = 1; i < src_matrix->type->vector_elements; i++)
+ for (unsigned i = 1; i < last_row; i++)
swiz[i] = i;
const unsigned write_mask = (1U << last_row) - 1;
@@ -837,14 +841,11 @@ emit_inline_matrix_constructor(const glsl_type *type,
*/
ir_rvalue *rhs;
if (lhs->type->vector_elements != rhs_col->type->vector_elements) {
- rhs = new(ctx) ir_swizzle(rhs_col, swiz,
- lhs->type->vector_elements);
+ rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row);
} else {
rhs = rhs_col;
}
- assert(lhs->type == rhs->type);
-
ir_instruction *inst =
new(ctx) ir_assignment(lhs, rhs, NULL, write_mask);
instructions->push_tail(inst);
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index c904f4629f2..5f9bbec2f01 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -1889,8 +1889,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1903,8 +1903,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1919,8 +1919,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1935,8 +1935,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"))\n"
@@ -1956,9 +1956,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1974,9 +1974,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1992,9 +1992,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -2010,9 +2010,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"))\n"
@@ -2037,10 +2037,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2061,10 +2061,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2085,10 +2085,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2102,17 +2102,17 @@ static const char *builtin_noise4 =
" (declare () vec4 _r)\n"
"\n"
" (declare () float _p)\n"
- " (assign (constant bool (1)) (xy) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n"
+ " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n"
"\n"
" (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"))\n"
diff --git a/src/glsl/builtins/ir/noise2 b/src/glsl/builtins/ir/noise2
index 008f8b00f1f..383fccfadfb 100644
--- a/src/glsl/builtins/ir/noise2
+++ b/src/glsl/builtins/ir/noise2
@@ -8,8 +8,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -22,8 +22,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -38,8 +38,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -54,8 +54,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
))
diff --git a/src/glsl/builtins/ir/noise3 b/src/glsl/builtins/ir/noise3
index f191e145f99..ed7ad5190f2 100644
--- a/src/glsl/builtins/ir/noise3
+++ b/src/glsl/builtins/ir/noise3
@@ -11,9 +11,9 @@
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
(assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))
- (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
+ (assign (constant bool (1)) (z) (var_ref t) (var_ref c))
(return (var_ref t))
))
@@ -29,9 +29,9 @@
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
(assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))
- (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
+ (assign (constant bool (1)) (z) (var_ref t) (var_ref c))
(return (var_ref t))
))
@@ -47,9 +47,9 @@
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
(assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))
- (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
+ (assign (constant bool (1)) (z) (var_ref t) (var_ref c))
(return (var_ref t))
))
@@ -65,9 +65,9 @@
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
(assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))
- (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
+ (assign (constant bool (1)) (z) (var_ref t) (var_ref c))
(return (var_ref t))
))
))
diff --git a/src/glsl/builtins/ir/noise4 b/src/glsl/builtins/ir/noise4
index fb300fd1486..77a2529a180 100644
--- a/src/glsl/builtins/ir/noise4
+++ b/src/glsl/builtins/ir/noise4
@@ -16,10 +16,10 @@
(assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))
(assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))
- (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))
- (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))
- (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))
- (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))
+ (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))
+ (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))
+ (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))
+ (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))
(return (var_ref _r))
))
@@ -40,10 +40,10 @@
(assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))
(assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))
- (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))
- (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))
- (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))
- (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))
+ (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))
+ (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))
+ (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))
+ (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))
(return (var_ref _r))
))
@@ -64,10 +64,10 @@
(assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))
(assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))
- (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))
- (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))
- (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))
- (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))
+ (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))
+ (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))
+ (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))
+ (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))
(return (var_ref _r))
))
@@ -81,17 +81,17 @@
(declare () vec4 _r)
(declare () float _p)
- (assign (constant bool (1)) (xy) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )
+ (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )
(assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))
(assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))
(assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))
(assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))
- (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))
- (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))
- (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))
- (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))
+ (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))
+ (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))
+ (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))
+ (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))
(return (var_ref _r))
))
))
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 7cc55d40b78..5e2109ecc6e 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -55,6 +55,9 @@ update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to)
void
ir_assignment::set_lhs(ir_rvalue *lhs)
{
+ void *mem_ctx = this;
+ bool swizzled = false;
+
while (lhs != NULL) {
ir_swizzle *swiz = lhs->as_swizzle();
@@ -82,7 +85,21 @@ ir_assignment::set_lhs(ir_rvalue *lhs)
this->write_mask = write_mask;
lhs = swiz->val;
- this->rhs = new(this) ir_swizzle(this->rhs, rhs_swiz);
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
+ swizzled = true;
+ }
+
+ if (swizzled) {
+ /* Now, RHS channels line up with the LHS writemask. Collapse it
+ * to just the channels that will be written.
+ */
+ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 };
+ int rhs_chan = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ update_rhs_swizzle(rhs_swiz, i, rhs_chan++);
+ }
+ this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz);
}
assert((lhs == NULL) || lhs->as_dereference());
@@ -122,6 +139,16 @@ ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs,
this->rhs = rhs;
this->lhs = lhs;
this->write_mask = write_mask;
+
+ if (lhs->type->is_scalar() || lhs->type->is_vector()) {
+ int lhs_components = 0;
+ for (int i = 0; i < 4; i++) {
+ if (write_mask & (1 << i))
+ lhs_components++;
+ }
+
+ assert(lhs_components == this->rhs->type->vector_elements);
+ }
}
ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs,
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 240e7cd49af..fa246b5e570 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -646,6 +646,14 @@ public:
* For non-vector types in the LHS, this field will be zero. For vector
* types, a bit will be set for each component that is written. Note that
* for \c vec2 and \c vec3 types only the lower bits will ever be set.
+ *
+ * A partially-set write mask means that each enabled channel gets
+ * the value from a consecutive channel of the rhs. For example,
+ * to write just .xyw of gl_FrontColor with color:
+ *
+ * (assign (constant bool (1)) (xyw)
+ * (var_ref gl_FragColor)
+ * (swiz xyw (var_ref color)))
*/
unsigned write_mask:4;
};
diff --git a/src/glsl/ir_constant_propagation.cpp b/src/glsl/ir_constant_propagation.cpp
index f7a0599f425..390f295d6e9 100644
--- a/src/glsl/ir_constant_propagation.cpp
+++ b/src/glsl/ir_constant_propagation.cpp
@@ -168,18 +168,26 @@ ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
if (!found)
return;
+ int rhs_channel = 0;
+ for (int j = 0; j < 4; j++) {
+ if (j == channel)
+ break;
+ if (found->write_mask & (1 << j))
+ rhs_channel++;
+ }
+
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
- data.f[i] = found->constant->value.f[channel];
+ data.f[i] = found->constant->value.f[rhs_channel];
break;
case GLSL_TYPE_INT:
- data.i[i] = found->constant->value.i[channel];
+ data.i[i] = found->constant->value.i[rhs_channel];
break;
case GLSL_TYPE_UINT:
- data.u[i] = found->constant->value.u[channel];
+ data.u[i] = found->constant->value.u[rhs_channel];
break;
case GLSL_TYPE_BOOL:
- data.b[i] = found->constant->value.b[channel];
+ data.b[i] = found->constant->value.b[rhs_channel];
break;
default:
assert(!"not reached");
diff --git a/src/glsl/ir_mat_op_to_vec.cpp b/src/glsl/ir_mat_op_to_vec.cpp
index c32ca88b0fe..244fe489280 100644
--- a/src/glsl/ir_mat_op_to_vec.cpp
+++ b/src/glsl/ir_mat_op_to_vec.cpp
@@ -310,14 +310,11 @@ ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_variable *result_var,
new(this->mem_ctx) ir_expression(ir_binop_any_nequal,
glsl_type::bool_type, op0, op1);
- ir_rvalue *const swiz =
- new(this->mem_ctx) ir_swizzle(cmp, i, i, i, i, columns);
-
ir_dereference *const lhs =
new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
ir_assignment *const assign =
- new(this->mem_ctx) ir_assignment(lhs, swiz, NULL, (1U << i));
+ new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i));
this->base_ir->insert_before(assign);
}
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 912d1c0d709..e35514aa6f9 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -391,14 +391,16 @@ ir_validate::visit_enter(ir_assignment *ir)
abort();
}
- /* Mask of fields that do not exist in the destination. These should
- * not be written by the assignment.
- */
- const unsigned invalid_mask = ~((1U << lhs->type->components()) - 1);
+ int lhs_components = 0;
+ for (int i = 0; i < 4; i++) {
+ if (ir->write_mask & (1 << i))
+ lhs_components++;
+ }
- if ((invalid_mask & ir->write_mask) != 0) {
- printf("Assignment write mask enables invalid components for "
- "type %s:\n", lhs->type->name);
+ if (lhs_components != ir->rhs->type->vector_elements) {
+ printf("Assignment count of LHS write mask channels enabled not\n"
+ "matching RHS vector size (%d LHS, %d RHS).\n",
+ lhs_components, ir->rhs->type->vector_elements);
ir->print();
abort();
}
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f24dce79f65..de0cb1ac5bd 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1577,13 +1577,39 @@ ir_to_mesa_visitor::visit(ir_assignment *ir)
assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
l.writemask = WRITEMASK_XYZW;
} else if (ir->lhs->type->is_scalar()) {
- /* FINISHME: This hack makes writing to gl_FragData, which lives in the
+ /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
* FINISHME: W component of fragment shader output zero, work correctly.
*/
l.writemask = WRITEMASK_XYZW;
} else {
+ int swizzles[4];
+ int first_enabled_chan = 0;
+ int rhs_chan = 0;
+
assert(ir->lhs->type->is_vector());
l.writemask = ir->write_mask;
+
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i)) {
+ first_enabled_chan = GET_SWZ(r.swizzle, i);
+ break;
+ }
+ }
+
+ /* Swizzle a small RHS vector into the channels being written.
+ *
+ * glsl ir treats write_mask as dictating how many channels are
+ * present on the RHS while Mesa IR treats write_mask as just
+ * showing which channels of the vec4 RHS get written.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (l.writemask & (1 << i))
+ swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
+ else
+ swizzles[i] = first_enabled_chan;
+ }
+ r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
+ swizzles[2], swizzles[3]);
}
assert(l.file != PROGRAM_UNDEFINED);