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authorBrian Paul <[email protected]>2008-12-17 10:55:40 -0700
committerBrian Paul <[email protected]>2008-12-17 10:58:33 -0700
commit8dc88cb64305c591dfadded2b5acbb1e6b04cd7f (patch)
treeab2598fa5d8af3624a40b9f3a8ed259af13dd400 /src
parent6b88d9606f5cc8147b9ef13c70a9416313c52205 (diff)
mesa: fix vertex program test in get_fp_input_mask()
We were accidentally using the fixed-function logic when a vertex shader was being used.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texenvprogram.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 3cb103f51f8..e160787eb96 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -227,9 +227,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else if (ctx->RenderMode == GL_FEEDBACK) {
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
- else if (!ctx->VertexProgram._Enabled ||
- !ctx->VertexProgram._Current) {
-
+ else if (!ctx->VertexProgram._Current) {
/* Fixed function logic */
GLbitfield varying_inputs = ctx->varying_vp_inputs;