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authorBrian Paul <[email protected]>2001-10-17 23:03:56 +0000
committerBrian Paul <[email protected]>2001-10-17 23:03:56 +0000
commit5d2621928823a06006c1586efe78fe8bf65a7e1f (patch)
treee60588dcbb8b39107663e3d37d18ab1771662040 /src
parent40ba618a6f3167ebc00759761d0254e12362b677 (diff)
added a few comments
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_span.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 07ab8bd1a59..2c02e0368e8 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.17 2001/08/14 14:08:44 brianp Exp $ */
+/* $Id: s_span.c,v 1.18 2001/10/17 23:03:56 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -463,6 +463,13 @@ multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+/*
+ * Apply fragment processing to a span of RGBA fragments.
+ * Input:
+ * n - number of fragments in the span
+ * x,y - location of first (left) fragment
+ * fog - array of fog factor values in [0,1]
+ */
void
_mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth z[], const GLfloat fog[],
@@ -802,6 +809,7 @@ add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] )
* Input: n - number of pixels in the span
* x, y - location of leftmost pixel in the span
* z - array of [n] z-values
+ * fog - array of fog factor values in [0,1]
* s, t - array of (s,t) texture coordinates for each pixel
* lambda - array of texture lambda values
* rgba - array of [n] color components