diff options
author | Fredrik Höglund <[email protected]> | 2015-05-07 20:28:23 +0200 |
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committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:12 +0200 |
commit | f9f5c822845698482d0d81eaa64bc13c2fd8852a (patch) | |
tree | 493023c0e028a44a36ec2b595e241574358c4173 /src | |
parent | 8f78c6889d508d40c82229ea3fa09a78b4ea2e17 (diff) |
main: Require that the texture exists in framebuffer_texture
Generate GL_INVALID_OPERATION if the texture hasn't been created.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9486ded05a0..4524e51e4c0 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2603,7 +2603,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, GLboolean err = GL_TRUE; texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { + if (texObj != NULL && texObj->Target != 0) { if (textarget == 0) { if (layered) { /* We're being called by glFramebufferTexture() and textarget |