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authorHans de Goede <[email protected]>2008-01-02 01:32:01 +1000
committerDave Airlie <[email protected]>2008-01-02 01:32:01 +1000
commitd3033cad7c8a077b093fc5b0c423950473aed9e7 (patch)
tree825e9791685e60387e6b061cdecdd0946fce6032 /src
parent2290ea7fe694dd74a88f4480326e9470fb9e945e (diff)
t_vp_build: fix temporary register allocation to minimise the allocations
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_vp_build.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index b7bc1977237..a7fd815a260 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -890,7 +890,6 @@ static void build_lighting( struct tnl_program *p )
{
struct ureg shininess = get_material(p, 0, STATE_SHININESS);
emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
- release_temp(p, shininess);
_col0 = make_temp(p, get_scenecolor(p, 0));
if (separate)
@@ -904,7 +903,6 @@ static void build_lighting( struct tnl_program *p )
struct ureg shininess = get_material(p, 1, STATE_SHININESS);
emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
negate(swizzle1(shininess,X)));
- release_temp(p, shininess);
_bfc0 = make_temp(p, get_scenecolor(p, 1));
if (separate)
@@ -972,7 +970,6 @@ static void build_lighting( struct tnl_program *p )
struct ureg tmpPpli = get_temp(p);
VPpli = get_temp(p);
- half = get_temp(p);
/* In homogeneous object coordinates
*/
@@ -983,6 +980,9 @@ static void build_lighting( struct tnl_program *p )
*/
emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
+ /* we're done with tmpPpli now */
+ release_temp(p, tmpPpli);
+
/* Normalize VPpli. The dist value also used in
* attenuation below.
*/
@@ -997,10 +997,14 @@ static void build_lighting( struct tnl_program *p )
p->state->unit[i].light_attenuated) {
att = calculate_light_attenuation(p, i, VPpli, dist);
}
+
+ /* We're done with dist now */
+ release_temp(p, dist);
/* Calculate viewer direction, or use infinite viewer:
*/
+ half = get_temp(p);
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
@@ -1011,9 +1015,6 @@ static void build_lighting( struct tnl_program *p )
}
emit_normalize_vec3(p, half, half);
-
- release_temp(p, dist);
- release_temp(p, tmpPpli);
}
/* Calculate dot products:
@@ -1021,6 +1022,10 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
+ /* we're done with VPpli and half now, so free them as to not drive up
+ our temp usage unnecessary */
+ release_temp(p, VPpli);
+ release_temp(p, half);
/* Front face lighting:
*/
@@ -1109,8 +1114,6 @@ static void build_lighting( struct tnl_program *p )
release_temp(p, specular);
}
- release_temp(p, half);
- release_temp(p, VPpli);
release_temp(p, att);
}
}