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authorBrian Paul <[email protected]>2017-07-20 10:51:45 -0600
committerBrian Paul <[email protected]>2017-07-22 13:18:56 -0600
commitb4debc0d6959b793d315f70fd9a354717d51522a (patch)
tree99112967e074157be5a12b3381d3dd689fd42bb7 /src
parentaeade86db5761313f8b8c3c8555d3813d92e92ff (diff)
st/mesa: use proper resource target type in st_AllocTextureStorage()
When we validate the texture sample count, pass the correct pipe_texture_target for the texture, rather than PIPE_TEXTURE_2D. Also add more comments about MSAA. No piglit regressions with VMware driver. Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c6a5e634553..f66e1bd0cbe 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2651,6 +2651,8 @@ st_finalize_texture(struct gl_context *ctx,
/**
* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
* for a whole mipmap stack.
+ * Note: for multisample textures if the requested sample count is not
+ * supported, we search for the next higher supported sample count.
*/
static GLboolean
st_AllocTextureStorage(struct gl_context *ctx,
@@ -2679,10 +2681,11 @@ st_AllocTextureStorage(struct gl_context *ctx,
/* Raise the sample count if the requested one is unsupported. */
if (num_samples > 1) {
+ enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
boolean found = FALSE;
for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
- if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
+ if (screen->is_format_supported(screen, fmt, ptarget,
num_samples,
PIPE_BIND_SAMPLER_VIEW)) {
/* Update the sample count in gl_texture_image as well. */