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authorFrancisco Jerez <[email protected]>2015-08-17 01:39:38 +0300
committerFrancisco Jerez <[email protected]>2015-08-20 12:28:48 +0300
commita976b7255b2c84e6cccefb447029add02ddf86ae (patch)
tree4e36f616b125e938f7197c0d4b935306f27f25c2 /src
parent9d0bb6be097080e2568b7b6cc18f2bf800fed1b1 (diff)
glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants.
These seem to have been re-added at some point during the ARB_tessellation_shader implementation work. AFAICT the second (correct) definition of each constant would have had no effect because the symbols were already defined. Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtin_variables.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index c6fdccfd721..4966ba3ff4e 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -754,8 +754,6 @@ builtin_variable_generator::generate_constants()
state->Const.MaxImageSamples);
add_const("gl_MaxVertexImageUniforms",
state->Const.MaxVertexImageUniforms);
- add_const("gl_MaxTessControlImageUniforms", 0);
- add_const("gl_MaxTessEvaluationImageUniforms", 0);
add_const("gl_MaxGeometryImageUniforms",
state->Const.MaxGeometryImageUniforms);
add_const("gl_MaxFragmentImageUniforms",