diff options
author | Brian Paul <[email protected]> | 2011-11-10 09:47:37 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-11 07:10:56 -0700 |
commit | 97dedfda5fbb4078db28519e50adeeeb8e1a1dc1 (patch) | |
tree | 2620b2c03120e2e748d3798b1aa5f3ea6c909712 /src | |
parent | e6c4159372310110ec81273c5d15481c903fefed (diff) |
vbo: better handling of VBO allocation failures
Previously, if we failed to allocate a VBO (either for display list
compilation or immediate mode rendering) we'd eventually segfault
when trying to map the non-existant buffer or in a glVertex/Color/etc
call when we hit a null pointer.
Now we don't try to map non-existant buffers and if we do fail to
allocate a VBO we plug in no-op functions for glVertex/Color/etc
so we don't segfault.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 7 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 62 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 3 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 91 |
5 files changed, 125 insertions, 39 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index 0b72579a82c..8d6b8f95a7f 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -82,6 +82,7 @@ struct vbo_exec_context { struct gl_context *ctx; GLvertexformat vtxfmt; + GLvertexformat vtxfmt_noop; struct { struct gl_buffer_object *bufferobj; diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 9e8ae7d7a41..62e7d03f38a 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -45,6 +45,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/dispatch.h" #include "vbo_context.h" +#include "vbo_noop.h" + #ifdef ERROR #undef ERROR @@ -1028,7 +1030,9 @@ void vbo_use_buffer_objects(struct gl_context *ctx) /* Allocate a real buffer object now */ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target); - ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); + if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); + } } @@ -1065,6 +1069,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) exec->vtx.buffer_ptr = exec->vtx.buffer_map; vbo_exec_vtxfmt_init( exec ); + _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop); /* Hook our functions into the dispatch table. */ diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 8ffaaaa4876..efb6dd10a80 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -28,11 +28,14 @@ #include "main/glheader.h" #include "main/bufferobj.h" #include "main/compiler.h" +#include "main/context.h" #include "main/enums.h" #include "main/mfeatures.h" #include "main/state.h" +#include "main/vtxfmt.h" #include "vbo_context.h" +#include "vbo_noop.h" #if FEATURE_beginend @@ -308,32 +311,55 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) { /* The VBO exists and there's room for more */ - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - exec->vtx.buffer_used, - (VBO_VERT_BUFFER_SIZE - - exec->vtx.buffer_used), - accessRange, - exec->vtx.bufferobj); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; + if (exec->vtx.bufferobj->Size > 0) { + exec->vtx.buffer_map = + (GLfloat *)ctx->Driver.MapBufferRange(ctx, + exec->vtx.buffer_used, + (VBO_VERT_BUFFER_SIZE - + exec->vtx.buffer_used), + accessRange, + exec->vtx.bufferobj); + exec->vtx.buffer_ptr = exec->vtx.buffer_map; + } + else { + exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL; + } } if (!exec->vtx.buffer_map) { /* Need to allocate a new VBO */ exec->vtx.buffer_used = 0; - ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj); + if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, + VBO_VERT_BUFFER_SIZE, + NULL, usage, exec->vtx.bufferobj)) { + /* buffer allocation worked, now map the buffer */ + exec->vtx.buffer_map = + (GLfloat *)ctx->Driver.MapBufferRange(ctx, + 0, VBO_VERT_BUFFER_SIZE, + accessRange, + exec->vtx.bufferobj); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); + exec->vtx.buffer_map = NULL; + } + } + exec->vtx.buffer_ptr = exec->vtx.buffer_map; - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBufferRange(ctx, - 0, VBO_VERT_BUFFER_SIZE, - accessRange, - exec->vtx.bufferobj); - assert(exec->vtx.buffer_map); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; + if (!exec->vtx.buffer_map) { + /* out of memory */ + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop ); + } + else { + if (_mesa_using_noop_vtxfmt(ctx->Exec)) { + /* The no-op functions are installed so switch back to regular + * functions. We do this test just to avoid frequent and needless + * calls to _mesa_install_exec_vtxfmt(). + */ + _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt); + } } if (0) diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index a85a7cbf631..4d4a5bf1710 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -122,6 +122,7 @@ struct vbo_save_primitive_store { struct vbo_save_context { struct gl_context *ctx; GLvertexformat vtxfmt; + GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */ struct gl_client_array arrays[VBO_ATTRIB_MAX]; const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; @@ -129,6 +130,8 @@ struct vbo_save_context { GLubyte active_sz[VBO_ATTRIB_MAX]; GLuint vertex_size; + GLboolean out_of_memory; /**< True if last VBO allocation failed */ + GLfloat *buffer; GLuint count; GLuint wrap_count; diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index eba64b3b346..64da7ac4993 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -81,6 +81,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/dispatch.h" #include "vbo_context.h" +#include "vbo_noop.h" #if FEATURE_dlist @@ -184,6 +185,7 @@ _save_copy_vertices(struct gl_context *ctx, static struct vbo_save_vertex_store * alloc_vertex_store(struct gl_context *ctx) { + struct vbo_save_context *save = &vbo_context(ctx)->save; struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store); @@ -196,11 +198,22 @@ alloc_vertex_store(struct gl_context *ctx) vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID, GL_ARRAY_BUFFER_ARB); + if (vertex_store->bufferobj) { + save->out_of_memory = + !ctx->Driver.BufferData(ctx, + GL_ARRAY_BUFFER_ARB, + VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), + NULL, GL_STATIC_DRAW_ARB, + vertex_store->bufferobj); + } + else { + save->out_of_memory = GL_TRUE; + } - ctx->Driver.BufferData(ctx, - GL_ARRAY_BUFFER_ARB, - VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), - NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj); + if (save->out_of_memory) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation"); + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop); + } vertex_store->buffer = NULL; vertex_store->used = 0; @@ -230,14 +243,19 @@ map_vertex_store(struct gl_context *ctx, { assert(vertex_store->bufferobj); assert(!vertex_store->buffer); - vertex_store->buffer = - (GLfloat *) ctx->Driver.MapBufferRange(ctx, 0, - vertex_store->bufferobj->Size, - GL_MAP_WRITE_BIT, /* not used */ - vertex_store->bufferobj); - - assert(vertex_store->buffer); - return vertex_store->buffer + vertex_store->used; + if (vertex_store->bufferobj->Size > 0) { + vertex_store->buffer = + (GLfloat *) ctx->Driver.MapBufferRange(ctx, 0, + vertex_store->bufferobj->Size, + GL_MAP_WRITE_BIT, /* not used */ + vertex_store->bufferobj); + assert(vertex_store->buffer); + return vertex_store->buffer + vertex_store->used; + } + else { + /* probably ran out of memory for buffers */ + return NULL; + } } @@ -245,7 +263,9 @@ static void unmap_vertex_store(struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store) { - ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj); + if (vertex_store->bufferobj->Size > 0) { + ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj); + } vertex_store->buffer = NULL; } @@ -399,6 +419,7 @@ _save_compile_vertex_list(struct gl_context *ctx) */ save->vertex_store = alloc_vertex_store(ctx); save->buffer_ptr = map_vertex_store(ctx, save->vertex_store); + save->out_of_memory = save->buffer_ptr == NULL; } if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { @@ -732,7 +753,12 @@ dlist_fallback(struct gl_context *ctx) _save_copy_to_current(ctx); _save_reset_vertex(ctx); _save_reset_counters(ctx); - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + if (save->out_of_memory) { + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop); + } + else { + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + } ctx->Driver.SaveNeedFlush = 0; } @@ -825,7 +851,12 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) save->prim[i].count = 0; save->prim[i].num_instances = 1; - _mesa_install_save_vtxfmt(ctx, &save->vtxfmt); + if (save->out_of_memory) { + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop); + } + else { + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt); + } ctx->Driver.SaveNeedFlush = 1; return GL_TRUE; } @@ -851,7 +882,12 @@ _save_End(void) * etc. received between here and the next begin will be compiled * as opcodes. */ - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + if (save->out_of_memory) { + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop); + } + else { + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + } } @@ -1042,11 +1078,15 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) { GET_CURRENT_CONTEXT(ctx); + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; if (!_mesa_validate_DrawArrays(ctx, mode, start, count)) return; + if (save->out_of_memory) + return; + _ae_map_vbos(ctx); vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK @@ -1068,11 +1108,15 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { GET_CURRENT_CONTEXT(ctx); + struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0)) return; + if (save->out_of_memory) + return; + _ae_map_vbos(ctx); if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) @@ -1112,10 +1156,16 @@ _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, const GLvoid * indices) { GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements(ctx, mode, - start, end, count, type, indices, 0)) { - _save_OBE_DrawElements(mode, count, type, indices); - } + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (!_mesa_validate_DrawRangeElements(ctx, mode, + start, end, count, type, indices, 0)) + return; + + if (save->out_of_memory) + return; + + _save_OBE_DrawElements(mode, count, type, indices); } @@ -1487,6 +1537,7 @@ vbo_save_api_init(struct vbo_save_context *save) _save_vtxfmt_init(ctx); _save_current_init(ctx); + _mesa_noop_vtxfmt_init(&save->vtxfmt_noop); /* These will actually get set again when binding/drawing */ for (i = 0; i < VBO_ATTRIB_MAX; i++) |