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authorKenneth Graunke <[email protected]>2015-02-19 13:36:07 -0800
committerKenneth Graunke <[email protected]>2015-02-19 15:15:46 -0800
commit75f6ed617fcdf0b28381c59e4d4a3030678d7faa (patch)
treef5eaa4b55401f1a280db896116b91861574abc18 /src
parent5cdfa839c26332dc5fc034966fe107d4779a64d7 (diff)
glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.
This is basically Ian's review feedback for my patch that added _mesa_shader_stage_to_abbrev() - it just makes both consistent again. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 2e44dc1567a..9f793138009 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -370,10 +370,10 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
}
- assert(!"Should not get here.");
- return "unknown";
+ unreachable("Unknown shader stage.");
}
/**