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authorKenneth Graunke <[email protected]>2011-04-28 22:46:15 -0700
committerKenneth Graunke <[email protected]>2011-05-17 23:33:01 -0700
commit3f44043da37bcd0c481ceddf4f878ddb3419b763 (patch)
tree74bb450da46e746b2499f718139f35b256894bba /src
parent3984372104ec6ac5986dedb07b8ca99d53dede18 (diff)
i965: Fix SAMPLER_STATE on Ivybridge.
Most of this code copied from brw_wm_sampler_state.c. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/Makefile1
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h48
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sampler_state.c199
5 files changed, 250 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index 651f09e5e0c..b96f42bfe88 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -101,6 +101,7 @@ DRIVER_SOURCES = \
gen7_clip_state.c \
gen7_disable.c \
gen7_misc_state.c \
+ gen7_sampler_state.c \
gen7_sf_state.c \
gen7_urb.c \
gen7_viewport_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index e58840f6787..11a87320542 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -119,7 +119,7 @@ extern const struct brw_tracked_state gen7_clip_state;
extern const struct brw_tracked_state gen7_depth_stencil_state_pointer;
extern const struct brw_tracked_state gen7_disable_stages;
extern const struct brw_tracked_state gen7_ps_state;
-extern const struct brw_tracked_state gen7_sampler_state;
+extern const struct brw_tracked_state gen7_samplers;
extern const struct brw_tracked_state gen7_sbe_state;
extern const struct brw_tracked_state gen7_sf_clip_viewport;
extern const struct brw_tracked_state gen7_sf_clip_viewport_state_pointer;
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 2ea2a0531f3..f4a7048f525 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -207,7 +207,7 @@ const struct brw_tracked_state *gen7_atoms[] =
&gen7_wm_surfaces, /* must do before samplers and unit */
&brw_wm_binding_table,
- &brw_wm_samplers,
+ &gen7_samplers,
&gen7_disable_stages,
&gen7_vs_state,
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 730e7e22fc9..bcc5ad4b1e6 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -1111,6 +1111,54 @@ struct brw_sampler_state
} ss3;
};
+struct gen7_sampler_state
+{
+ struct
+ {
+ GLuint aniso_algorithm:1;
+ GLuint lod_bias:13;
+ GLuint min_filter:3;
+ GLuint mag_filter:3;
+ GLuint mip_filter:2;
+ GLuint base_level:5;
+ GLuint pad1:1;
+ GLuint lod_preclamp:1;
+ GLuint default_color_mode:1;
+ GLuint pad0:1;
+ GLuint disable:1;
+ } ss0;
+
+ struct
+ {
+ GLuint cube_control_mode:1;
+ GLuint shadow_function:3;
+ GLuint pad:4;
+ GLuint max_lod:12;
+ GLuint min_lod:12;
+ } ss1;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint default_color_pointer:27;
+ } ss2;
+
+ struct
+ {
+ GLuint r_wrap_mode:3;
+ GLuint t_wrap_mode:3;
+ GLuint s_wrap_mode:3;
+ GLuint pad:1;
+ GLuint non_normalized_coord:1;
+ GLuint trilinear_quality:2;
+ GLuint address_round:6;
+ GLuint max_aniso:3;
+ GLuint chroma_key_mode:1;
+ GLuint chroma_key_index:2;
+ GLuint chroma_key_enable:1;
+ GLuint pad0:6;
+ } ss3;
+};
struct brw_clipper_viewport
{
diff --git a/src/mesa/drivers/dri/i965/gen7_sampler_state.c b/src/mesa/drivers/dri/i965/gen7_sampler_state.c
new file mode 100644
index 00000000000..75d898e5ad7
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen7_sampler_state.c
@@ -0,0 +1,199 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "intel_batchbuffer.h"
+
+#include "main/macros.h"
+#include "main/samplerobj.h"
+
+/**
+ * Sets the sampler state for a single unit.
+ */
+static void
+gen7_update_sampler_state(struct brw_context *brw, int unit,
+ struct gen7_sampler_state *sampler)
+{
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj = texUnit->_Current;
+ struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
+
+ switch (gl_sampler->MinFilter) {
+ case GL_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ break;
+ case GL_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ break;
+ default:
+ break;
+ }
+
+ /* Set Anisotropy: */
+ if (gl_sampler->MaxAnisotropy > 1.0) {
+ sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
+ sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
+
+ if (gl_sampler->MaxAnisotropy > 2.0) {
+ sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2,
+ BRW_ANISORATIO_16);
+ }
+ }
+ else {
+ switch (gl_sampler->MagFilter) {
+ case GL_NEAREST:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+ break;
+ default:
+ break;
+ }
+ }
+
+ sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR);
+ sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS);
+ sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT);
+
+ /* Cube-maps on 965 and later must use the same wrap mode for all 3
+ * coordinate dimensions. Futher, only CUBE and CLAMP are valid.
+ */
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ if (ctx->Texture.CubeMapSeamless &&
+ (gl_sampler->MinFilter != GL_NEAREST ||
+ gl_sampler->MagFilter != GL_NEAREST)) {
+ sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ } else {
+ sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ }
+ } else if (texObj->Target == GL_TEXTURE_1D) {
+ /* There's a bug in 1D texture sampling - it actually pays
+ * attention to the wrap_t value, though it should not.
+ * Override the wrap_t value here to GL_REPEAT to keep
+ * any nonexistent border pixels from floating in.
+ */
+ sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ }
+
+ /* Set shadow function: */
+ if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ /* Shadowing is "enabled" by emitting a particular sampler
+ * message (sample_c). So need to recompile WM program when
+ * shadow comparison is enabled on each/any texture unit.
+ */
+ sampler->ss1.shadow_function =
+ intel_translate_shadow_compare_func(gl_sampler->CompareFunc);
+ }
+
+ /* Set LOD bias: */
+ sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
+ gl_sampler->LodBias, -16, 15), 6);
+
+ sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
+ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
+
+ /* Set BaseMipLevel, MaxLOD, MinLOD:
+ *
+ * XXX: I don't think that using firstLevel, lastLevel works,
+ * because we always setup the surface state as if firstLevel ==
+ * level zero. Probably have to subtract firstLevel from each of
+ * these:
+ */
+ sampler->ss0.base_level = U_FIXED(0, 1);
+
+ sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
+ sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
+
+ upload_default_color(brw, gl_sampler, unit);
+
+ sampler->ss2.default_color_pointer = brw->wm.sdc_offset[unit] >> 5;
+}
+
+
+/* All samplers must be uploaded in a single contiguous array, which
+ * complicates various things. However, this is still too confusing -
+ * FIXME: simplify all the different new texture state flags.
+ */
+static void
+gen7_prepare_samplers(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->intel.ctx;
+ struct gen7_sampler_state *samplers;
+ int i;
+
+ brw->wm.sampler_count = 0;
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ brw->wm.sampler_count = i + 1;
+ }
+
+ if (brw->wm.sampler_count == 0)
+ return;
+
+ samplers = brw_state_batch(brw, brw->wm.sampler_count * sizeof(*samplers),
+ 32, &brw->wm.sampler_offset);
+ memset(samplers, 0, brw->wm.sampler_count * sizeof(*samplers));
+
+ for (i = 0; i < brw->wm.sampler_count; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ gen7_update_sampler_state(brw, i, &samplers[i]);
+ }
+
+ brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
+}
+
+const struct brw_tracked_state gen7_samplers = {
+ .dirty = {
+ .mesa = _NEW_TEXTURE,
+ .brw = BRW_NEW_BATCH,
+ .cache = 0
+ },
+ .prepare = gen7_prepare_samplers,
+};