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authorKenneth Graunke <[email protected]>2012-02-08 05:08:23 -0800
committerKenneth Graunke <[email protected]>2012-02-17 14:56:55 -0800
commit112b02c32402d96fd7d526ab84877bb66dc12de4 (patch)
tree384a74100a59f0bda1deff227077993752a312cb /src
parentf00c97b23f78f3ccd1ea554ceebe7a33de7f81cf (diff)
vbo: Rework checking of 'end' against _MaxElement.
This failed to take basevertex into account: If basevertex < 0: (end + basevertex) might actually be in-bounds while 'end' is not. We would have clamped in this case when we probably shouldn't. This could break application drawing. If basevertex > 0: 'end' might be in-bounds while (end + basevertex) might not. We would have failed to clamp in this place. There's a comment indicating the TNL module depends on max_index being in-bounds; if so, it would likely break horribly. Rather than trying to clamp correctly in the face of basevertex, simply delete the clamping code and indicate that we don't have a valid range. This causes _tnl_vbo_draw_prims to use vbo_get_minmax_indices() to compute the actual bounds, which is much safer. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 9c20296baba..809804f3b1c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -859,6 +859,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
GLint basevertex)
{
static GLuint warnCount = 0;
+ GLboolean index_bounds_valid = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
@@ -911,16 +912,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
end = MIN2(end, 0xffff);
}
- if (end >= ctx->Array.ArrayObj->_MaxElement) {
- /* Set 'end' to the max possible legal value */
- assert(ctx->Array.ArrayObj->_MaxElement >= 1);
- end = ctx->Array.ArrayObj->_MaxElement - 1;
-
- if (end < start) {
- return;
- }
- }
-
if (0) {
printf("glDraw[Range]Elements{,BaseVertex}"
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
@@ -930,13 +921,17 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
basevertex);
}
+ if ((int) start + basevertex < 0 ||
+ end + basevertex >= ctx->Array.ArrayObj->_MaxElement)
+ index_bounds_valid = GL_FALSE;
+
#if 0
check_draw_elements_data(ctx, count, type, indices);
#else
(void) check_draw_elements_data;
#endif
- vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
count, type, indices, basevertex, 1);
}