diff options
author | Francisco Jerez <[email protected]> | 2016-04-27 02:16:22 -0700 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2016-05-23 14:05:20 -0700 |
commit | f471d3eedeeffd0dfcc4b9bdd6135f731cec96e9 (patch) | |
tree | 72acaee4203a2d0c889c98db37b76defa6d29379 /src | |
parent | 21edd24c0de903a12a92e969b78d3a928b9ed50c (diff) |
i965/fs: Factor out calculation of the block of MRFs reserved for spilling.
And as we're at it fix the calculation to allocate a larger block of
registers for 32-wide dispatch.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 54 |
1 files changed, 45 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp index e65f73bc0c7..c2e1cdb7dfd 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp @@ -723,6 +723,47 @@ fs_visitor::assign_regs(bool allow_spilling, bool spill_all) return true; } +namespace { + /** + * Maximum spill block size we expect to encounter in 32B units. + * + * This is somewhat arbitrary and doesn't necessarily limit the maximum + * variable size that can be spilled -- A higher value will allow a + * variable of a given size to be spilled more efficiently with a smaller + * number of scratch messages, but will increase the likelihood of a + * collision between the MRFs reserved for spilling and other MRFs used by + * the program (and possibly increase GRF register pressure on platforms + * without hardware MRFs), what could cause register allocation to fail. + * + * For the moment reserve just enough space so a register of 32 bit + * component type and natural region width can be spilled without splitting + * into multiple (force_writemask_all) scratch messages. + */ + unsigned + spill_max_size(const backend_shader *s) + { + /* FINISHME - On Gen7+ it should be possible to avoid this limit + * altogether by spilling directly from the temporary GRF + * allocated to hold the result of the instruction (and the + * scratch write header). + */ + /* FINISHME - The shader's dispatch width probably belongs in + * backend_shader (or some nonexistent fs_shader class?) + * rather than in the visitor class. + */ + return static_cast<const fs_visitor *>(s)->dispatch_width / 8; + } + + /** + * First MRF register available for spilling. + */ + unsigned + spill_base_mrf(const backend_shader *s) + { + return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1; + } +} + void fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst, uint32_t spill_offset, int count) @@ -753,7 +794,7 @@ fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst, unspill_inst->regs_written = reg_size; if (!gen7_read) { - unspill_inst->base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1; + unspill_inst->base_mrf = spill_base_mrf(this); unspill_inst->mlen = 1; /* header contains offset */ } @@ -767,11 +808,8 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src, uint32_t spill_offset, int count) { int reg_size = 1; - int spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1; - if (dispatch_width == 16 && count % 2 == 0) { - spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen); + if (dispatch_width == 16 && count % 2 == 0) reg_size = 2; - } const fs_builder ibld = bld.annotate(inst->annotation, inst->ir) .group(reg_size * 8, 0) @@ -783,7 +821,7 @@ fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src, src.reg_offset += reg_size; spill_inst->offset = spill_offset + i * reg_size * REG_SIZE; spill_inst->mlen = 1 + reg_size; /* header, value */ - spill_inst->base_mrf = spill_base_mrf; + spill_inst->base_mrf = spill_base_mrf(this); } } @@ -869,8 +907,6 @@ fs_visitor::spill_reg(int spill_reg) int size = alloc.sizes[spill_reg]; unsigned int spill_offset = last_scratch; assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */ - int spill_base_mrf = dispatch_width > 8 ? FIRST_SPILL_MRF(devinfo->gen) : - FIRST_SPILL_MRF(devinfo->gen) + 1; /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done * using up to 11 MRFs starting from either m1 or m2, and fb writes can use @@ -883,7 +919,7 @@ fs_visitor::spill_reg(int spill_reg) bool mrf_used[BRW_MAX_MRF(devinfo->gen)]; get_used_mrfs(this, mrf_used); - for (int i = spill_base_mrf; i < BRW_MAX_MRF(devinfo->gen); i++) { + for (int i = spill_base_mrf(this); i < BRW_MAX_MRF(devinfo->gen); i++) { if (mrf_used[i]) { fail("Register spilling not supported with m%d used", i); return; |