diff options
author | Marek Olšák <[email protected]> | 2015-10-22 19:46:07 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-24 00:01:20 +0200 |
commit | dd05824b8968c723fba767698b496691e8dc81e3 (patch) | |
tree | f2d17af8d6662154b02c1a5eacb48d7b50befd07 /src | |
parent | 98546bfd038bc07a8cc7fed259c5022486bba473 (diff) |
st/mesa: don't load state parameters if there are none
Out of 7063 shaders from my shader-db:
- 6564 (93%) shaders don't have any state parameters.
- 347 (5%) shaders have 1 state parameter for WPOS lowering.
- The remaining 2% have more state parameters, usually matrices.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index acaa85d9356..20f8b3df99d 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -73,7 +73,8 @@ void st_upload_constants( struct st_context *st, * the parameters list are explicitly set by the user with glUniform, * glProgramParameter(), etc. */ - _mesa_load_state_parameters(st->ctx, params); + if (params->StateFlags) + _mesa_load_state_parameters(st->ctx, params); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. |