diff options
author | Kenneth Graunke <[email protected]> | 2015-11-30 01:54:42 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-12-01 14:55:33 -0800 |
commit | 975b1299dd495a910bcfb86e3dc24131ed3c2e2f (patch) | |
tree | e03f136485525ddb20b512f4c2b99c4747bf567b /src | |
parent | 7e6a6f3e619e7dfed244043a95082f2168a5c953 (diff) |
i965: Increase BRW_MAX_UBO to 14.
The NVIDIA binary driver and Intel's closed source driver both expose
14 here, rather than the GL minimum of 12. Let's follow suit.
Without this, Shadow of Mordor fails to render correctly and triggers
OpenGL errors:
Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68)
Mesa: User error: GL_INVALID_VALUE in glUniformBlockBinding(block binding 68 >= 60)
There are 5 stages (VS, TCS, TES, GS, FS), and 12 * 5 = 60 is too small.
14 * 5 = 70 will work just fine.
Tapani believes this will also help Alien Isolation.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Acked-by: Tapani Pälli <[email protected]>
Acked-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index e45df466882..bfd202f234b 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -414,7 +414,7 @@ struct brw_ff_gs_prog_data { #define BRW_MAX_DRAW_BUFFERS 8 /** Max number of UBOs in a shader */ -#define BRW_MAX_UBO 12 +#define BRW_MAX_UBO 14 /** Max number of SSBOs in a shader */ #define BRW_MAX_SSBO 12 |