diff options
author | Brian Paul <[email protected]> | 2009-03-10 20:14:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-04-01 20:24:22 -0600 |
commit | 7aed2b0c30c6d29d70efd2402a68a8e3de98418c (patch) | |
tree | 454915e6f04311a3bfeb79dd1d2a5e1f47736c4c /src | |
parent | 84b24efe8dc1bd67680f4d3c656fb4693fd405c1 (diff) |
swrast: remove old texture_apply() code; always use texture combine code
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_context.c | 22 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 401 |
3 files changed, 22 insertions, 403 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 0257abc34ac..56bf2033ca6 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -172,19 +172,29 @@ _swrast_update_fog_hint( GLcontext *ctx ) /** - * Update the swrast->_AnyTextureCombine flag. + * Update the swrast->_TextureCombinePrimary flag. */ static void _swrast_update_texture_env( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; - swrast->_AnyTextureCombine = GL_FALSE; + + swrast->_TextureCombinePrimary = GL_FALSE; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT || - ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) { - swrast->_AnyTextureCombine = GL_TRUE; - return; + const struct gl_tex_env_combine_state *combine = + ctx->Texture.Unit[i]._CurrentCombine; + GLuint term; + for (term = 0; term < combine->_NumArgsRGB; term++) { + if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + if (combine->SourceA[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } } } } diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 4cf57c6fc67..b7a17cb28c5 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -131,7 +131,7 @@ typedef struct GLfloat _BackfaceSign; /** +1 or -1 */ GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ - GLboolean _AnyTextureCombine; + GLboolean _TextureCombinePrimary; GLboolean _FogEnabled; GLboolean _DeferredTexture; GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */ diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index ef2db0dc7e3..2c694c25cba 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -29,7 +29,6 @@ #include "main/colormac.h" #include "main/image.h" #include "main/imports.h" -#include "main/macros.h" #include "main/pixel.h" #include "shader/prog_instruction.h" @@ -92,8 +91,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, GLfloat rgba[MAX_WIDTH][4]; GLuint i, term; - ASSERT(CONST_SWRAST_CONTEXT(ctx)->_AnyTextureCombine); - for (i = 0; i < n; i++) { rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); @@ -535,7 +532,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } - /** * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. * See GL_EXT_texture_swizzle. @@ -567,382 +563,6 @@ swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) /** - * Apply a conventional OpenGL texture env mode (REPLACE, ADD, BLEND, - * MODULATE, or DECAL) to an array of fragments. - * Input: textureUnit - pointer to texture unit to apply - * format - base internal texture format - * n - number of fragments - * texels - array of texel colors - * InOut: rgba - incoming fragment colors modified by texel colors - * according to the texture environment mode. - */ -static void -texture_apply( const GLcontext *ctx, - const struct gl_texture_unit *texUnit, - GLuint n, - float4_array texel, - GLchan rgbaChan[][4] ) -{ - GLint baseLevel; - GLuint i; - GLfloat Rc, Gc, Bc, Ac; - GLenum format; - GLfloat rgba[MAX_WIDTH][4]; - - ASSERT(texUnit); - ASSERT(texUnit->_Current); - - baseLevel = texUnit->_Current->BaseLevel; - ASSERT(texUnit->_Current->Image[0][baseLevel]); - - format = texUnit->_Current->Image[0][baseLevel]->_BaseFormat; - - if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) { - format = GL_RGBA; /* a bit of a hack */ - } - else if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { - format = texUnit->_Current->DepthMode; - } - - /* skip chan->float conversion when not needed */ - if (texUnit->EnvMode != GL_REPLACE || format != GL_RGBA) { - /* convert GLchan colors to GLfloat */ - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]); - } - } - - switch (texUnit->EnvMode) { - case GL_REPLACE: - switch (format) { - case GL_ALPHA: - for (i=0;i<n;i++) { - /* Cv = Cf */ - /* Av = At */ - rgba[i][ACOMP] = texel[i][ACOMP]; - } - break; - case GL_LUMINANCE: - for (i=0;i<n;i++) { - /* Cv = Lt */ - GLfloat Lt = texel[i][RCOMP]; - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt; - /* Av = Af */ - } - break; - case GL_LUMINANCE_ALPHA: - for (i=0;i<n;i++) { - GLfloat Lt = texel[i][RCOMP]; - /* Cv = Lt */ - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt; - /* Av = At */ - rgba[i][ACOMP] = texel[i][ACOMP]; - } - break; - case GL_INTENSITY: - for (i=0;i<n;i++) { - /* Cv = It */ - GLfloat It = texel[i][RCOMP]; - rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It; - /* Av = It */ - rgba[i][ACOMP] = It; - } - break; - case GL_RGB: - for (i=0;i<n;i++) { - /* Cv = Ct */ - rgba[i][RCOMP] = texel[i][RCOMP]; - rgba[i][GCOMP] = texel[i][GCOMP]; - rgba[i][BCOMP] = texel[i][BCOMP]; - /* Av = Af */ - } - break; - case GL_RGBA: - for (i=0;i<n;i++) { - /* Cv = Ct */ - rgba[i][RCOMP] = texel[i][RCOMP]; - rgba[i][GCOMP] = texel[i][GCOMP]; - rgba[i][BCOMP] = texel[i][BCOMP]; - /* Av = At */ - rgba[i][ACOMP] = texel[i][ACOMP]; - } - break; - default: - _mesa_problem(ctx, "Bad format (GL_REPLACE) in texture_apply"); - return; - } - break; - - case GL_MODULATE: - switch (format) { - case GL_ALPHA: - for (i=0;i<n;i++) { - /* Cv = Cf */ - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_LUMINANCE: - for (i=0;i<n;i++) { - /* Cv = LtCf */ - GLfloat Lt = texel[i][RCOMP]; - rgba[i][RCOMP] = rgba[i][RCOMP] * Lt; - rgba[i][GCOMP] = rgba[i][GCOMP] * Lt; - rgba[i][BCOMP] = rgba[i][BCOMP] * Lt; - /* Av = Af */ - } - break; - case GL_LUMINANCE_ALPHA: - for (i=0;i<n;i++) { - /* Cv = CfLt */ - GLfloat Lt = texel[i][RCOMP]; - rgba[i][RCOMP] = rgba[i][RCOMP] * Lt; - rgba[i][GCOMP] = rgba[i][GCOMP] * Lt; - rgba[i][BCOMP] = rgba[i][BCOMP] * Lt; - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_INTENSITY: - for (i=0;i<n;i++) { - /* Cv = CfIt */ - GLfloat It = texel[i][RCOMP]; - rgba[i][RCOMP] = rgba[i][RCOMP] * It; - rgba[i][GCOMP] = rgba[i][GCOMP] * It; - rgba[i][BCOMP] = rgba[i][BCOMP] * It; - /* Av = AfIt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * It; - } - break; - case GL_RGB: - for (i=0;i<n;i++) { - /* Cv = CfCt */ - rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP]; - /* Av = Af */ - } - break; - case GL_RGBA: - for (i=0;i<n;i++) { - /* Cv = CfCt */ - rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP]; - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - default: - _mesa_problem(ctx, "Bad format (GL_MODULATE) in texture_apply"); - return; - } - break; - - case GL_DECAL: - switch (format) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - /* undefined */ - break; - case GL_RGB: - for (i=0;i<n;i++) { - /* Cv = Ct */ - rgba[i][RCOMP] = texel[i][RCOMP]; - rgba[i][GCOMP] = texel[i][GCOMP]; - rgba[i][BCOMP] = texel[i][BCOMP]; - /* Av = Af */ - } - break; - case GL_RGBA: - for (i=0;i<n;i++) { - /* Cv = Cf(1-At) + CtAt */ - GLfloat t = texel[i][ACOMP], s = 1.0F - t; - rgba[i][RCOMP] = rgba[i][RCOMP] * s + texel[i][RCOMP] * t; - rgba[i][GCOMP] = rgba[i][GCOMP] * s + texel[i][GCOMP] * t; - rgba[i][BCOMP] = rgba[i][BCOMP] * s + texel[i][BCOMP] * t; - /* Av = Af */ - } - break; - default: - _mesa_problem(ctx, "Bad format (GL_DECAL) in texture_apply"); - return; - } - break; - - case GL_BLEND: - Rc = texUnit->EnvColor[0]; - Gc = texUnit->EnvColor[1]; - Bc = texUnit->EnvColor[2]; - Ac = texUnit->EnvColor[3]; - switch (format) { - case GL_ALPHA: - for (i=0;i<n;i++) { - /* Cv = Cf */ - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_LUMINANCE: - for (i=0;i<n;i++) { - /* Cv = Cf(1-Lt) + CcLt */ - GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt; - rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt; - rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt; - rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt; - /* Av = Af */ - } - break; - case GL_LUMINANCE_ALPHA: - for (i=0;i<n;i++) { - /* Cv = Cf(1-Lt) + CcLt */ - GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt; - rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt; - rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt; - rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt; - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_INTENSITY: - for (i=0;i<n;i++) { - /* Cv = Cf(1-It) + CcIt */ - GLfloat It = texel[i][RCOMP], s = 1.0F - It; - rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * It; - rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * It; - rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * It; - /* Av = Af(1-It) + Ac*It */ - rgba[i][ACOMP] = rgba[i][ACOMP] * s + Ac * It; - } - break; - case GL_RGB: - for (i=0;i<n;i++) { - /* Cv = Cf(1-Ct) + CcCt */ - rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP]) - + Rc * texel[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP]) - + Gc * texel[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP]) - + Bc * texel[i][BCOMP]; - /* Av = Af */ - } - break; - case GL_RGBA: - for (i=0;i<n;i++) { - /* Cv = Cf(1-Ct) + CcCt */ - rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP]) - + Rc * texel[i][RCOMP]; - rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP]) - + Gc * texel[i][GCOMP]; - rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP]) - + Bc * texel[i][BCOMP]; - /* Av = AfAt */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - default: - _mesa_problem(ctx, "Bad format (GL_BLEND) in texture_apply"); - return; - } - break; - - case GL_ADD: /* GL_EXT_texture_add_env */ - switch (format) { - case GL_ALPHA: - for (i=0;i<n;i++) { - /* Rv = Rf */ - /* Gv = Gf */ - /* Bv = Bf */ - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_LUMINANCE: - for (i=0;i<n;i++) { - GLfloat Lt = texel[i][RCOMP]; - GLfloat r = rgba[i][RCOMP] + Lt; - GLfloat g = rgba[i][GCOMP] + Lt; - GLfloat b = rgba[i][BCOMP] + Lt; - rgba[i][RCOMP] = MIN2(r, 1.0F); - rgba[i][GCOMP] = MIN2(g, 1.0F); - rgba[i][BCOMP] = MIN2(b, 1.0F); - /* Av = Af */ - } - break; - case GL_LUMINANCE_ALPHA: - for (i=0;i<n;i++) { - GLfloat Lt = texel[i][RCOMP]; - GLfloat r = rgba[i][RCOMP] + Lt; - GLfloat g = rgba[i][GCOMP] + Lt; - GLfloat b = rgba[i][BCOMP] + Lt; - rgba[i][RCOMP] = MIN2(r, 1.0F); - rgba[i][GCOMP] = MIN2(g, 1.0F); - rgba[i][BCOMP] = MIN2(b, 1.0F); - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - case GL_INTENSITY: - for (i=0;i<n;i++) { - GLfloat It = texel[i][RCOMP]; - GLfloat r = rgba[i][RCOMP] + It; - GLfloat g = rgba[i][GCOMP] + It; - GLfloat b = rgba[i][BCOMP] + It; - GLfloat a = rgba[i][ACOMP] + It; - rgba[i][RCOMP] = MIN2(r, 1.0F); - rgba[i][GCOMP] = MIN2(g, 1.0F); - rgba[i][BCOMP] = MIN2(b, 1.0F); - rgba[i][ACOMP] = MIN2(a, 1.0F); - } - break; - case GL_RGB: - for (i=0;i<n;i++) { - GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP]; - GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP]; - GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP]; - rgba[i][RCOMP] = MIN2(r, 1.0F); - rgba[i][GCOMP] = MIN2(g, 1.0F); - rgba[i][BCOMP] = MIN2(b, 1.0F); - /* Av = Af */ - } - break; - case GL_RGBA: - for (i=0;i<n;i++) { - GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP]; - GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP]; - GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP]; - rgba[i][RCOMP] = MIN2(r, 1.0F); - rgba[i][GCOMP] = MIN2(g, 1.0F); - rgba[i][BCOMP] = MIN2(b, 1.0F); - rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP]; - } - break; - default: - _mesa_problem(ctx, "Bad format (GL_ADD) in texture_apply"); - return; - } - break; - - default: - _mesa_problem(ctx, "Bad env mode in texture_apply"); - return; - } - - /* convert GLfloat colors to GLchan */ - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); - CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); - CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]); - CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]); - } -} - - - -/** * Apply texture mapping to a span of fragments. */ void @@ -957,7 +577,7 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) /* * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR) */ - if (swrast->_AnyTextureCombine) { + if (swrast->_TextureCombinePrimary) { GLuint i; for (i = 0; i < span->end; i++) { primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); @@ -1101,27 +721,16 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) } } - /* * OK, now apply the texture (aka texture combine/blend). * We modify the span->color.rgba values. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_CurrentCombine != &texUnit->_EnvMode ) { - texture_combine( ctx, unit, span->end, - primary_rgba, - swrast->TexelBuffer, - span->array->rgba ); - } - else { - /* conventional texture blend */ - float4_array texels = - get_texel_array(swrast->TexelBuffer, unit, span->end); - texture_apply( ctx, texUnit, span->end, - texels, span->array->rgba ); - } + texture_combine( ctx, unit, span->end, + primary_rgba, + swrast->TexelBuffer, + span->array->rgba ); } } } |