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authorTapani Pälli <[email protected]>2014-03-19 10:39:10 +0000
committerTapani Pälli <[email protected]>2014-06-16 06:49:59 +0300
commit73f7c8636dff34ef4254e0d89fc7670e35a36da9 (patch)
tree5f802833399ddac0432074e74832cd1b2865ae14 /src
parentdd2a6519b919395cfb57e0a18be1d7ca858808e2 (diff)
mesa: support inactive uniforms in glUniform* functions
Support inactive uniforms that have explicit location set in glUniform* functions. v2: remove unnecessary extension check, use new define (Ian) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/uniform_query.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 5f1af087321..480bc6f163f 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
+ /* If the driver storage pointer in remap table is -1, we ignore silently.
+ *
+ * GL_ARB_explicit_uniform_location spec says:
+ * "What happens if Uniform* is called with an explicitly defined
+ * uniform location, but that uniform is deemed inactive by the
+ * linker?
+ *
+ * RESOLVED: The call is ignored for inactive uniform variables and
+ * no error is generated."
+ *
+ */
+ if (shProg->UniformRemapTable[location] ==
+ INACTIVE_UNIFORM_EXPLICIT_LOCATION)
+ return false;
+
_mesa_uniform_split_location_offset(shProg, location, loc, array_index);
if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {