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authorSamuel Iglesias Gonsalvez <[email protected]>2014-12-11 23:34:15 +0100
committerIago Toral Quiroga <[email protected]>2015-01-13 12:19:32 +0100
commit719e3f016ea69ffddd3bf14ec7a340def62ce464 (patch)
treee45602fc8c099c7f863b01e272faa5d1d9e04762 /src
parentd8d59202af1d409ad2e10c2893612ff6fa05d3a2 (diff)
main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 2 dEQP tests: dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/samplerobj.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 18a14d89a5d..cadc9cc97ab 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -1271,13 +1271,22 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
- *params = (GLint) sampObj->MinLod;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MinLod);
break;
case GL_TEXTURE_MAX_LOD:
- *params = (GLint) sampObj->MaxLod;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MaxLod);
break;
case GL_TEXTURE_LOD_BIAS:
- *params = (GLint) sampObj->LodBias;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->LodBias);
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
@@ -1290,7 +1299,10 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- *params = (GLint) sampObj->MaxAnisotropy;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = IROUND(sampObj->MaxAnisotropy);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);