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authorTimothy Arceri <[email protected]>2016-03-10 11:40:37 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:52:43 +1100
commit51142e7705a5e0c28de9fc097fa7c8446ba0cffe (patch)
treea581166672d1b3227bfc50924874e4b914e2f92b /src
parent047139e8a027d81141b6e0b1bc939942e873f3ce (diff)
mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYING
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/link_varyings.cpp1
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/shader_query.cpp14
3 files changed, 13 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index d486b691f58..b091eaf5512 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -742,6 +742,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
} else {
xfb_offset = info->Buffers[buffer].Stride;
}
+ info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
unsigned location = this->location;
unsigned location_frac = this->location_frac;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1e15b69ab70..320297cdfe9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1619,6 +1619,7 @@ struct gl_transform_feedback_varying_info
char *Name;
GLenum Type;
GLint Size;
+ GLint Offset;
};
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 247a26d4fda..15cc49afbfc 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1186,9 +1186,17 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
}
case GL_OFFSET:
- VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
- *val = RESOURCE_UNI(res)->offset;
- return 1;
+ switch (res->Type) {
+ case GL_UNIFORM:
+ case GL_BUFFER_VARIABLE:
+ *val = RESOURCE_UNI(res)->offset;
+ return 1;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ *val = RESOURCE_XFV(res)->Offset;
+ return 1;
+ default:
+ goto invalid_operation;
+ }
case GL_BLOCK_INDEX:
VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
*val = RESOURCE_UNI(res)->block_index;