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authorChad Versace <[email protected]>2011-05-23 13:47:17 -0700
committerChad Versace <[email protected]>2011-05-25 07:41:31 -0700
commit4e0654ec2924c941fe03f57665fbf44e1b600db8 (patch)
treed8681a5274ec60225ef13608832f8da343f52aa6 /src
parent76f77cb07edf9c6a548f782c709de70aa0a41458 (diff)
mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_format
Prefer MESA_FORMAT_X8_Z24 over MESA_FORMAT_S8_Z24 for textures with internal format GL_DEPTH_COMPONENT*. i965 needs MESA_FORMAT_X8_Z24 for HiZ and separate stencil. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texformat.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 456687b0c5c..8cbb021d8b0 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -217,10 +217,12 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
break;
case GL_DEPTH_COMPONENT16:
RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
default:
; /* fallthrough */