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authorConnor Abbott <[email protected]>2014-08-05 10:54:27 -0700
committerJason Ekstrand <[email protected]>2015-01-15 07:18:58 -0800
commit494790b2a958f964547fb4362929171efffde153 (patch)
tree96681fa76d36cae557b22c70a4f9aa04c7b54a2d /src
parentc2f36cf125f1301760e3653404b60d122bc38102 (diff)
nir: keep track of the number of input, output, and uniform slots
Diffstat (limited to 'src')
-rw-r--r--src/glsl/nir/nir.c4
-rw-r--r--src/glsl/nir/nir.h6
-rw-r--r--src/glsl/nir/nir_lower_variables_scalar.c10
3 files changed, 16 insertions, 4 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 27436661d14..be293fb029c 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -49,6 +49,10 @@ nir_shader_create(void *mem_ctx)
exec_list_make_empty(&shader->system_values);
shader->reg_alloc = 0;
+ shader->num_inputs = 0;
+ shader->num_outputs = 0;
+ shader->num_uniforms = 0;
+
return shader;
}
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 8395953ab49..868c769d938 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1138,6 +1138,12 @@ typedef struct nir_shader {
/** next available global register index */
unsigned reg_alloc;
+
+ /**
+ * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
+ * access plus one
+ */
+ unsigned num_inputs, num_uniforms, num_outputs;
} nir_shader;
#define nir_foreach_overload(shader, overload) \
diff --git a/src/glsl/nir/nir_lower_variables_scalar.c b/src/glsl/nir/nir_lower_variables_scalar.c
index 63c55c09694..48e43fefc79 100644
--- a/src/glsl/nir/nir_lower_variables_scalar.c
+++ b/src/glsl/nir/nir_lower_variables_scalar.c
@@ -75,7 +75,7 @@ type_size(const struct glsl_type *type)
*/
static void
-assign_var_locations(struct hash_table *ht)
+assign_var_locations(struct hash_table *ht, unsigned *size)
{
unsigned location = 0;
@@ -93,14 +93,16 @@ assign_var_locations(struct hash_table *ht)
var->data.driver_location = location;
location += type_size(var->type);
}
+
+ *size = location;
}
static void
assign_var_locations_shader(nir_shader *shader)
{
- assign_var_locations(shader->inputs);
- assign_var_locations(shader->outputs);
- assign_var_locations(shader->uniforms);
+ assign_var_locations(shader->inputs, &shader->num_inputs);
+ assign_var_locations(shader->outputs, &shader->num_outputs);
+ assign_var_locations(shader->uniforms, &shader->num_uniforms);
}
static void