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authorBrian Paul <[email protected]>2009-10-26 10:42:45 -0600
committerBrian Paul <[email protected]>2009-10-26 10:44:22 -0600
commit48dad9c93fd6fb46bf33a58a87de79eb5ffd6e67 (patch)
tree06ed2e96e670913fe6f94fee4b0f600f16a3d33c /src
parentdc8b139aa23899b00baa919fd7f46c74bf4ef205 (diff)
intel: fix GL state bugs in intel_texture_bitmap()
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index b543a0bbc3e..18e6ebd17c6 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -435,13 +435,14 @@ intel_texture_bitmap(GLcontext * ctx,
}
/* Save GL state before we start setting up our drawing */
- _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT |
- GL_VIEWPORT_BIT);
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT |
+ GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
GL_CLIENT_PIXEL_STORE_BIT);
old_active_texture = ctx->Texture.CurrentUnit;
_mesa_Disable(GL_POLYGON_STIPPLE);
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
/* Upload our bitmap data to an alpha texture */
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
@@ -501,8 +502,6 @@ intel_texture_bitmap(GLcontext * ctx,
meta_restore_vertex_program(&intel->meta);
_mesa_PopClientAttrib();
- _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
_mesa_PopAttrib();
_mesa_DeleteTextures(1, &texname);