diff options
author | Timothy Arceri <[email protected]> | 2014-01-23 23:20:25 +1100 |
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committer | Timothy Arceri <[email protected]> | 2014-01-23 23:37:36 +1100 |
commit | 3d492f19f6e1a50a645cfa3b04d64808d44af5e3 (patch) | |
tree | 39c4bf58ad3524e8fa697617c89b132ed5c7b297 /src | |
parent | 3dc932d45048843d83b0f0207043d713f7bceb3c (diff) |
glsl: Allow arrays of arrays as input to vertex shader
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index be12f97c3be..f13ac51c164 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions, * vectors. Vertex shader inputs cannot be arrays or * structures." */ - const glsl_type *check_type = var->type->is_array() - ? var->type->fields.array : var->type; + const glsl_type *check_type = var->type; + while (check_type->is_array()) + check_type = check_type->element_type(); switch (check_type->base_type) { case GLSL_TYPE_FLOAT: |