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authorIan Romanick <[email protected]>2011-11-14 14:02:09 -0800
committerIan Romanick <[email protected]>2012-01-11 12:51:24 -0800
commit32be81de39f7548e353afabf1215b0ea7c7b0916 (patch)
tree654eb52334ab6494b9eb3eb836bf6d037b8b12c2 /src
parent195ee502c3196607e3a74075aefade9770a08a67 (diff)
glsl: Add glsl_type::sampler_index
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_types.cpp29
-rw-r--r--src/glsl/glsl_types.h6
2 files changed, 35 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 8587da0a3a2..d4385a644ca 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -127,6 +127,35 @@ glsl_type::contains_sampler() const
}
}
+gl_texture_index
+glsl_type::sampler_index() const
+{
+ const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
+
+ assert(t->is_sampler());
+
+ switch (t->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ case GLSL_SAMPLER_DIM_2D:
+ return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ case GLSL_SAMPLER_DIM_3D:
+ return TEXTURE_3D_INDEX;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return TEXTURE_CUBE_INDEX;
+ case GLSL_SAMPLER_DIM_RECT:
+ return TEXTURE_RECT_INDEX;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return TEXTURE_EXTERNAL_INDEX;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+}
+
void
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 4ac90118b86..2997c931149 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -28,6 +28,7 @@
#include <string.h>
#include <assert.h>
+#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
#ifdef __cplusplus
extern "C" {
@@ -354,6 +355,11 @@ struct glsl_type {
bool contains_sampler() const;
/**
+ * Get the Mesa texture target index for a sampler type.
+ */
+ gl_texture_index sampler_index() const;
+
+ /**
* Query whether or not a type is an array
*/
bool is_array() const