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authorDave Airlie <[email protected]>2013-04-01 19:53:55 +1000
committerDave Airlie <[email protected]>2013-04-01 19:54:56 +1000
commit135bb3c1a92d424401c34d69ef35f241db64cd22 (patch)
treed4508ff55c27e360a38bd78ea900561aaab5be1a /src
parentc3fb34ee8dac62cc7418151a38309acd1fb2bd59 (diff)
mesa: fix texture storage multisample prototypes harder.
I just noticed the warnings since I fixed the other bit. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/teximage.c4
-rw-r--r--src/mesa/main/teximage.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index ccdb95a67d8..784b389a7f4 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4348,7 +4348,7 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations)
{
teximagemultisample(2, target, samples, internalformat,
@@ -4357,7 +4357,7 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations)
{
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index cedd9338355..bb295c7a7ff 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -307,12 +307,12 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
extern void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations);
extern void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
+ GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);