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authorKenneth Graunke <[email protected]>2017-01-11 15:10:48 -0800
committerKenneth Graunke <[email protected]>2017-01-13 15:00:38 -0800
commitfed4afc5bba9455e857407e10a4dce79ca8dfe2d (patch)
treeaf8ba4897ddbe00ee2769749aa81143ab006f99c /src
parent99c019e1d41eb72c5ca9e0ae4b263acd6e6c214f (diff)
anv: Move nir_lower_wpos_center after dead variable elimination.
When multiple shader stages exist in the same SPIR-V module, we compile all entry points and their inputs/outputs, then dead code eliminate the ones not related to the specific entry point later. nir_lower_wpos_center was being run prior to eliminating those random other variables, which made it trip up, thinking it found gl_FragCoord when it actually found something else like gl_PerVertex[3]. Fixes dEQP-VK.spirv_assembly.instruction.graphics.module.same_module. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_pipeline.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 6c939b071da..7d939ebabe9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -139,9 +139,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
- if (stage == MESA_SHADER_FRAGMENT)
- NIR_PASS_V(nir, nir_lower_wpos_center);
-
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
@@ -161,6 +158,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+ if (stage == MESA_SHADER_FRAGMENT)
+ NIR_PASS_V(nir, nir_lower_wpos_center);
+
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/