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authorEric Anholt <[email protected]>2020-04-15 11:17:10 -0700
committerMarge Bot <[email protected]>2020-05-01 16:26:32 +0000
commitfd8f3b62a4b35a9ef2047cd45e9de3bd62436153 (patch)
treed3d92f10350df46f4f504380e823c28cbfb7ae99 /src
parentb420d04e1f744d15622f89180d1e3e511d92a8ba (diff)
freedreno: Stop doing binning shaders other than the VS in shader-db.
ir3_cache.c only ever asks for binning variants for VS. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_gallium.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
index b52328e2f06..8d392801363 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
@@ -144,7 +144,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
static struct ir3_shader_key key; /* static is implicitly zeroed */
ir3_shader_variant(shader, key, false, debug);
- if (nir->info.stage != MESA_SHADER_FRAGMENT)
+ if (nir->info.stage == MESA_SHADER_VERTEX)
ir3_shader_variant(shader, key, true, debug);
}