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authorAndres Rodriguez <[email protected]>2017-11-10 19:07:22 -0500
committerEric Anholt <[email protected]>2017-11-14 11:31:36 -0800
commitf7580e72042db5827b5182d3c1bc5d92680fea53 (patch)
treed37cf0ca1e368f4ad89aa7b2e2f7a5c731bf9fd3 /src
parenta31d0382084c8aa860ffcef9b12592c5c44e192f (diff)
broadcom/vc4: fix indentation in vc4_screen.c
Stumbled into this when adding a new PIPE_CAP. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 1a9eaad1cd9..a42ba675c13 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -278,16 +278,16 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
+ case PIPE_CAP_MEMOBJ:
case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
+ case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
+ case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
return 0;
/* Stream output. */
@@ -445,11 +445,11 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
- case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
- return 32;
+ case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+ return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: