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authorEric Anholt <[email protected]>2013-04-19 14:47:28 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:45 -0700
commite7c5e9949b21006160cad77bb6461e25217ba455 (patch)
tree1d56dd05b418af509ea8ab04e0a782046508bc47 /src
parent0e8ef74c5f0799f3270654f1e569905a585aa1d4 (diff)
intel: Ensure renderbuffers are current when mapping them.
In the case of renering to windows in X, we would render to stale buffers (or not render at all!) if you hit a MapRenderbuffer as the first thing done to your window after new buffers are ready to be collected in DRI2. I think this also covers the weird comment about irb->mt being missing sometimes. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0a55afdda3f..6b5e5130a36 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -123,12 +123,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
return;
}
- /* We sometimes get called with this by our intel_span.c usage. */
- if (!irb->mt) {
- *out_map = NULL;
- *out_stride = 0;
- return;
- }
+ intel_prepare_render(intel);
/* For a window-system renderbuffer, we need to flip the mapping we receive
* upside-down. So we need to ask for a rectangle on flipped vertically, and