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authorJosé Fonseca <[email protected]>2010-12-02 17:27:05 +0000
committerJosé Fonseca <[email protected]>2010-12-02 17:35:03 +0000
commite3659329e0b91ea78afe32e231f2f75d3d728af9 (patch)
treeaeee753d498c148238dbfc9531255078eebbaf60 /src
parentaf4f75c8fe1c53b8def966f480e7fda8021f1b63 (diff)
WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/wgl/SConscript1
-rw-r--r--src/gallium/state_trackers/wgl/stw_device.c6
-rw-r--r--src/mapi/glapi/SConscript1
-rw-r--r--src/mapi/glapi/gen/gl_x86-64_asm.py2
-rw-r--r--src/mapi/glapi/gen/gl_x86_asm.py2
-rw-r--r--src/mapi/glapi/glapi_x86-64.S2
-rw-r--r--src/mapi/glapi/glapi_x86.S2
-rw-r--r--src/mapi/mapi/u_current.c4
-rw-r--r--src/mapi/mapi/u_thread.c4
-rw-r--r--src/mapi/mapi/u_thread.h6
-rw-r--r--src/mesa/SConscript1
-rw-r--r--src/mesa/drivers/windows/gdi/InitCritSections.cpp5
12 files changed, 14 insertions, 22 deletions
diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript
index 936f5502bc8..1b7597de440 100644
--- a/src/gallium/state_trackers/wgl/SConscript
+++ b/src/gallium/state_trackers/wgl/SConscript
@@ -13,7 +13,6 @@ env.Append(CPPPATH = [
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
diff --git a/src/gallium/state_trackers/wgl/stw_device.c b/src/gallium/state_trackers/wgl/stw_device.c
index 7227dc276ab..c4822d4d8aa 100644
--- a/src/gallium/state_trackers/wgl/stw_device.c
+++ b/src/gallium/state_trackers/wgl/stw_device.c
@@ -41,9 +41,7 @@
#include "stw_framebuffer.h"
#include "stw_st.h"
-#ifdef WIN32_THREADS
extern _glthread_Mutex OneTimeLock;
-#endif
struct stw_device *stw_dev = NULL;
@@ -76,9 +74,7 @@ stw_init(const struct stw_winsys *stw_winsys)
stw_dev->stw_winsys = stw_winsys;
-#ifdef WIN32_THREADS
_glthread_INIT_MUTEX(OneTimeLock);
-#endif
stw_dev->stapi = stw_st_create_api();
stw_dev->smapi = CALLOC_STRUCT(st_manager);
@@ -172,11 +168,9 @@ stw_cleanup(void)
stw_dev->screen->destroy(stw_dev->screen);
-#ifdef WIN32_THREADS
_glthread_DESTROY_MUTEX(OneTimeLock);
_glapi_destroy_multithread();
-#endif
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);
diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript
index 77a5f9bd2e3..4ef855fc350 100644
--- a/src/mapi/glapi/SConscript
+++ b/src/mapi/glapi/SConscript
@@ -16,7 +16,6 @@ if env['platform'] != 'winddk':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
])
env.Append(CPPPATH = [
diff --git a/src/mapi/glapi/gen/gl_x86-64_asm.py b/src/mapi/glapi/gen/gl_x86-64_asm.py
index e6e78c42f3b..2fa140dc308 100644
--- a/src/mapi/glapi/gen/gl_x86-64_asm.py
+++ b/src/mapi/glapi/gen/gl_x86-64_asm.py
@@ -138,7 +138,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))'
print '# endif'
print ''
- print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
+ print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
print '# define THREADS'
print '#endif'
print ''
diff --git a/src/mapi/glapi/gen/gl_x86_asm.py b/src/mapi/glapi/gen/gl_x86_asm.py
index 3b1d035f04a..21996a39421 100644
--- a/src/mapi/glapi/gen/gl_x86_asm.py
+++ b/src/mapi/glapi/gen/gl_x86_asm.py
@@ -78,7 +78,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
print '#define GLOBL_FN(x) GLOBL x'
print '#endif'
print ''
- print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)'
+ print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)'
print '# define THREADS'
print '#endif'
print ''
diff --git a/src/mapi/glapi/glapi_x86-64.S b/src/mapi/glapi/glapi_x86-64.S
index ce0cf680b1d..af46f2b337e 100644
--- a/src/mapi/glapi/glapi_x86-64.S
+++ b/src/mapi/glapi/glapi_x86-64.S
@@ -45,7 +45,7 @@
# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))
# endif
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
# define THREADS
#endif
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index 72729f2f091..215295d69b2 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -51,7 +51,7 @@
#define GLOBL_FN(x) GLOBL x
#endif
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
# define THREADS
#endif
diff --git a/src/mapi/mapi/u_current.c b/src/mapi/mapi/u_current.c
index ed9ccfe2299..77a593b330c 100644
--- a/src/mapi/mapi/u_current.c
+++ b/src/mapi/mapi/u_current.c
@@ -128,7 +128,7 @@ static int ThreadSafe;
void
u_current_destroy(void)
{
-#if defined(THREADS) && defined(WIN32_THREADS)
+#if defined(THREADS) && defined(WIN32)
u_tsd_destroy(&u_current_table_tsd);
u_tsd_destroy(&u_current_user_tsd);
#endif
@@ -147,7 +147,7 @@ u_current_init_tsd(void)
/**
* Mutex for multithread check.
*/
-#ifdef WIN32_THREADS
+#ifdef WIN32
/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
#define CHECK_MULTITHREAD_LOCK()
#define CHECK_MULTITHREAD_UNLOCK()
diff --git a/src/mapi/mapi/u_thread.c b/src/mapi/mapi/u_thread.c
index e0fa64ae034..e9eae55364b 100644
--- a/src/mapi/mapi/u_thread.c
+++ b/src/mapi/mapi/u_thread.c
@@ -111,7 +111,7 @@ u_tsd_set(struct u_tsd *tsd, void *ptr)
* Be sure that you compile using the Multithreaded runtime, otherwise
* bad things will happen.
*/
-#ifdef WIN32_THREADS
+#ifdef WIN32
static void InsteadOf_exit(int nCode)
{
@@ -172,7 +172,7 @@ u_tsd_set(struct u_tsd *tsd, void *ptr)
}
}
-#endif /* WIN32_THREADS */
+#endif /* WIN32 */
/*
* BeOS threads
diff --git a/src/mapi/mapi/u_thread.h b/src/mapi/mapi/u_thread.h
index b4487a3400f..92a0a3916d0 100644
--- a/src/mapi/mapi/u_thread.h
+++ b/src/mapi/mapi/u_thread.h
@@ -44,7 +44,7 @@
#include "u_compiler.h"
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
#ifndef THREADS
#define THREADS
#endif
@@ -85,7 +85,7 @@ typedef pthread_mutex_t u_mutex;
* IMPORTANT: Link with multithreaded runtime library when THREADS are
* used!
*/
-#ifdef WIN32_THREADS
+#ifdef WIN32
#include <windows.h>
struct u_tsd {
@@ -104,7 +104,7 @@ typedef CRITICAL_SECTION u_mutex;
#define u_mutex_lock(name) EnterCriticalSection(&name)
#define u_mutex_unlock(name) LeaveCriticalSection(&name)
-#endif /* WIN32_THREADS */
+#endif /* WIN32 */
/*
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 08d731de2d5..cc4ad09fa33 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -16,7 +16,6 @@ if env['platform'] == 'windows':
env.Append(CPPDEFINES = [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
])
env.Prepend(CPPPATH = ['#src/talloc'])
else:
diff --git a/src/mesa/drivers/windows/gdi/InitCritSections.cpp b/src/mesa/drivers/windows/gdi/InitCritSections.cpp
index 7145bffa510..69f03b8e47c 100644
--- a/src/mesa/drivers/windows/gdi/InitCritSections.cpp
+++ b/src/mesa/drivers/windows/gdi/InitCritSections.cpp
@@ -1,7 +1,8 @@
#include "glapi.h"
#include "glThread.h"
-#ifdef WIN32_THREADS
+#ifdef WIN32
+
extern "C" _glthread_Mutex OneTimeLock;
extern "C" _glthread_Mutex GenTexturesLock;
@@ -29,4 +30,4 @@ public:
_CriticalSectionInit _CriticalSectionInit::m_inst;
-#endif
+#endif /* WIN32 */