diff options
author | Jason Ekstrand <[email protected]> | 2015-12-02 14:35:07 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-12-03 13:43:54 -0800 |
commit | e10dc002e9544500a2247e49a132e18f994f34ee (patch) | |
tree | c60271cafa56ee1223a200dbec20bc74b41bd5ac /src | |
parent | e6ab06ae7f084ba0df4c4274e5de010a3a751cc2 (diff) |
vk/0.210.0: Remove VkShader
Diffstat (limited to 'src')
-rw-r--r-- | src/vulkan/anv_meta.c | 49 | ||||
-rw-r--r-- | src/vulkan/anv_meta_clear.c | 27 | ||||
-rw-r--r-- | src/vulkan/anv_pipeline.c | 99 | ||||
-rw-r--r-- | src/vulkan/anv_private.h | 9 | ||||
-rw-r--r-- | src/vulkan/gen8_pipeline.c | 5 |
5 files changed, 56 insertions, 133 deletions
diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index a5fb782eab8..84f828eb4cf 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -224,42 +224,18 @@ anv_device_init_meta_blit_state(struct anv_device *device) * to provide GLSL source for the vertex shader so that the compiler * does not dead-code our inputs. */ - struct anv_shader_module vsm = { + struct anv_shader_module vs = { .nir = build_nir_vertex_shader(false), }; - struct anv_shader_module fsm_2d = { + struct anv_shader_module fs_2d = { .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), }; - struct anv_shader_module fsm_3d = { + struct anv_shader_module fs_3d = { .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D), }; - VkShader vs; - anv_CreateShader(anv_device_to_handle(device), - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&vsm), - .pName = "main", - }, &vs); - - VkShader fs_2d; - anv_CreateShader(anv_device_to_handle(device), - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&fsm_2d), - .pName = "main", - }, &fs_2d); - - VkShader fs_3d; - anv_CreateShader(anv_device_to_handle(device), - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&fsm_3d), - .pName = "main", - }, &fs_3d); - VkPipelineVertexInputStateCreateInfo vi_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 2, @@ -329,12 +305,14 @@ anv_device_init_meta_blit_state(struct anv_device *device) { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX, - .shader = vs, + .module = anv_shader_module_to_handle(&vs), + .pName = "main", .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT, - .shader = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", .pSpecializationInfo = NULL }, }; @@ -408,22 +386,19 @@ anv_device_init_meta_blit_state(struct anv_device *device) .use_rectlist = true }; - pipeline_shader_stages[1].shader = fs_2d; + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); anv_graphics_pipeline_create(anv_device_to_handle(device), &vk_pipeline_info, &anv_pipeline_info, NULL, &device->meta_state.blit.pipeline_2d_src); - pipeline_shader_stages[1].shader = fs_3d; + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d); anv_graphics_pipeline_create(anv_device_to_handle(device), &vk_pipeline_info, &anv_pipeline_info, NULL, &device->meta_state.blit.pipeline_3d_src); - anv_DestroyShader(anv_device_to_handle(device), vs); - anv_DestroyShader(anv_device_to_handle(device), fs_2d); - anv_DestroyShader(anv_device_to_handle(device), fs_3d); - ralloc_free(vsm.nir); - ralloc_free(fsm_2d.nir); - ralloc_free(fsm_3d.nir); + ralloc_free(vs.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); } static void diff --git a/src/vulkan/anv_meta_clear.c b/src/vulkan/anv_meta_clear.c index d448b661dcf..cac34b3d7d3 100644 --- a/src/vulkan/anv_meta_clear.c +++ b/src/vulkan/anv_meta_clear.c @@ -126,24 +126,6 @@ create_pipeline(struct anv_device *device, struct anv_shader_module vs_m = { .nir = vs_nir }; struct anv_shader_module fs_m = { .nir = fs_nir }; - VkShader vs_h; - ANV_CALL(CreateShader)(device_h, - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&vs_m), - .pName = "main", - }, - &vs_h); - - VkShader fs_h; - ANV_CALL(CreateShader)(device_h, - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&fs_m), - .pName = "main", - }, - &fs_h); - VkPipeline pipeline_h; anv_graphics_pipeline_create(device_h, &(VkGraphicsPipelineCreateInfo) { @@ -153,12 +135,14 @@ create_pipeline(struct anv_device *device, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX, - .shader = vs_h, + .module = anv_shader_module_to_handle(&vs_m), + .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT, - .shader = fs_h, + .module = anv_shader_module_to_handle(&fs_m), + .pName = "main", }, }, .pVertexInputState = vi_state, @@ -227,9 +211,6 @@ create_pipeline(struct anv_device *device, alloc, &pipeline_h); - ANV_CALL(DestroyShader)(device_h, vs_h); - ANV_CALL(DestroyShader)(device_h, fs_h); - ralloc_free(vs_nir); ralloc_free(fs_nir); diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c index f4344a018b8..8b95bce8823 100644 --- a/src/vulkan/anv_pipeline.c +++ b/src/vulkan/anv_pipeline.c @@ -75,44 +75,6 @@ void anv_DestroyShaderModule( anv_free2(&device->alloc, pAllocator, module); } -VkResult anv_CreateShader( - VkDevice _device, - const VkShaderCreateInfo* pCreateInfo, - VkShader* pShader) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->module); - struct anv_shader *shader; - - assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_CREATE_INFO); - assert(pCreateInfo->flags == 0); - - const char *name = pCreateInfo->pName ? pCreateInfo->pName : "main"; - size_t name_len = strlen(name); - - shader = anv_alloc(&device->alloc, sizeof(*shader) + name_len + 1, 8, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); - if (shader == NULL) - return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); - - shader->module = module, - memcpy(shader->entrypoint, name, name_len + 1); - - *pShader = anv_shader_to_handle(shader); - - return VK_SUCCESS; -} - -void anv_DestroyShader( - VkDevice _device, - VkShader _shader) -{ - ANV_FROM_HANDLE(anv_device, device, _device); - ANV_FROM_HANDLE(anv_shader, shader, _shader); - - anv_free(&device->alloc, shader); -} - #define SPIR_V_MAGIC_NUMBER 0x07230203 static const gl_shader_stage vk_shader_stage_to_mesa_stage[] = { @@ -136,9 +98,10 @@ anv_is_scalar_shader_stage(const struct brw_compiler *compiler, */ static nir_shader * anv_shader_compile_to_nir(struct anv_device *device, - struct anv_shader *shader, VkShaderStage vk_stage) + struct anv_shader_module *module, + const char *entrypoint_name, VkShaderStage vk_stage) { - if (strcmp(shader->entrypoint, "main") != 0) { + if (strcmp(entrypoint_name, "main") != 0) { anv_finishme("Multiple shaders per module not really supported"); } @@ -149,18 +112,18 @@ anv_shader_compile_to_nir(struct anv_device *device, compiler->glsl_compiler_options[stage].NirOptions; nir_shader *nir; - if (shader->module->nir) { + if (module->nir) { /* Some things such as our meta clear/blit code will give us a NIR * shader directly. In that case, we just ignore the SPIR-V entirely * and just use the NIR shader */ - nir = shader->module->nir; + nir = module->nir; nir->options = nir_options; } else { - uint32_t *spirv = (uint32_t *) shader->module->data; + uint32_t *spirv = (uint32_t *) module->data; assert(spirv[0] == SPIR_V_MAGIC_NUMBER); - assert(shader->module->size % 4 == 0); + assert(module->size % 4 == 0); - nir = spirv_to_nir(spirv, shader->module->size / 4, stage, nir_options); + nir = spirv_to_nir(spirv, module->size / 4, stage, nir_options); } nir_validate_shader(nir); @@ -172,7 +135,7 @@ anv_shader_compile_to_nir(struct anv_device *device, */ nir_function_impl *entrypoint = NULL; nir_foreach_overload(nir, overload) { - if (strcmp(shader->entrypoint, overload->function->name) == 0 && + if (strcmp(entrypoint_name, overload->function->name) == 0 && overload->impl) { assert(entrypoint == NULL); entrypoint = overload->impl; @@ -339,14 +302,16 @@ populate_cs_prog_key(const struct brw_device_info *devinfo, static nir_shader * anv_pipeline_compile(struct anv_pipeline *pipeline, - struct anv_shader *shader, + struct anv_shader_module *module, + const char *entrypoint, VkShaderStage stage, struct brw_stage_prog_data *prog_data) { const struct brw_compiler *compiler = pipeline->device->instance->physicalDevice.compiler; - nir_shader *nir = anv_shader_compile_to_nir(pipeline->device, shader, stage); + nir_shader *nir = anv_shader_compile_to_nir(pipeline->device, + module, entrypoint, stage); if (nir == NULL) return NULL; @@ -451,7 +416,8 @@ anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline, static VkResult anv_pipeline_compile_vs(struct anv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *info, - struct anv_shader *shader) + struct anv_shader_module *module, + const char *entrypoint) { const struct brw_compiler *compiler = pipeline->device->instance->physicalDevice.compiler; @@ -464,7 +430,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline, memset(prog_data, 0, sizeof(*prog_data)); - nir_shader *nir = anv_pipeline_compile(pipeline, shader, + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, VK_SHADER_STAGE_VERTEX, &prog_data->base.base); if (nir == NULL) @@ -472,7 +438,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline, void *mem_ctx = ralloc_context(NULL); - if (shader->module->nir == NULL) + if (module->nir == NULL) ralloc_steal(mem_ctx, nir); prog_data->inputs_read = nir->info.inputs_read; @@ -513,7 +479,8 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline, static VkResult anv_pipeline_compile_gs(struct anv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *info, - struct anv_shader *shader) + struct anv_shader_module *module, + const char *entrypoint) { const struct brw_compiler *compiler = pipeline->device->instance->physicalDevice.compiler; @@ -526,7 +493,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline, memset(prog_data, 0, sizeof(*prog_data)); - nir_shader *nir = anv_pipeline_compile(pipeline, shader, + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, VK_SHADER_STAGE_GEOMETRY, &prog_data->base.base); if (nir == NULL) @@ -534,7 +501,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline, void *mem_ctx = ralloc_context(NULL); - if (shader->module->nir == NULL) + if (module->nir == NULL) ralloc_steal(mem_ctx, nir); brw_compute_vue_map(&pipeline->device->info, @@ -567,7 +534,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline, static VkResult anv_pipeline_compile_fs(struct anv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *info, - struct anv_shader *shader) + struct anv_shader_module *module, + const char *entrypoint) { const struct brw_compiler *compiler = pipeline->device->instance->physicalDevice.compiler; @@ -585,7 +553,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, prog_data->binding_table.render_target_start = 0; - nir_shader *nir = anv_pipeline_compile(pipeline, shader, + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, VK_SHADER_STAGE_FRAGMENT, &prog_data->base); if (nir == NULL) @@ -593,7 +561,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, void *mem_ctx = ralloc_context(NULL); - if (shader->module->nir == NULL) + if (module->nir == NULL) ralloc_steal(mem_ctx, nir); unsigned code_size; @@ -643,7 +611,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, VkResult anv_pipeline_compile_cs(struct anv_pipeline *pipeline, const VkComputePipelineCreateInfo *info, - struct anv_shader *shader) + struct anv_shader_module *module, + const char *entrypoint) { const struct brw_compiler *compiler = pipeline->device->instance->physicalDevice.compiler; @@ -656,7 +625,7 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline, memset(prog_data, 0, sizeof(*prog_data)); - nir_shader *nir = anv_pipeline_compile(pipeline, shader, + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, VK_SHADER_STAGE_COMPUTE, &prog_data->base); if (nir == NULL) @@ -664,7 +633,7 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline, void *mem_ctx = ralloc_context(NULL); - if (shader->module->nir == NULL) + if (module->nir == NULL) ralloc_steal(mem_ctx, nir); unsigned code_size; @@ -1009,17 +978,19 @@ anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device, pipeline->total_scratch = 0; for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - ANV_FROM_HANDLE(anv_shader, shader, pCreateInfo->pStages[i].shader); + ANV_FROM_HANDLE(anv_shader_module, module, + pCreateInfo->pStages[i].module); + const char *entrypoint = pCreateInfo->pStages[i].pName; switch (pCreateInfo->pStages[i].stage) { case VK_SHADER_STAGE_VERTEX: - anv_pipeline_compile_vs(pipeline, pCreateInfo, shader); + anv_pipeline_compile_vs(pipeline, pCreateInfo, module, entrypoint); break; case VK_SHADER_STAGE_GEOMETRY: - anv_pipeline_compile_gs(pipeline, pCreateInfo, shader); + anv_pipeline_compile_gs(pipeline, pCreateInfo, module, entrypoint); break; case VK_SHADER_STAGE_FRAGMENT: - anv_pipeline_compile_fs(pipeline, pCreateInfo, shader); + anv_pipeline_compile_fs(pipeline, pCreateInfo, module, entrypoint); break; default: anv_finishme("Unsupported shader stage"); diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h index 964e6d8cf57..940d1662c1f 100644 --- a/src/vulkan/anv_private.h +++ b/src/vulkan/anv_private.h @@ -1163,11 +1163,6 @@ struct anv_shader_module { char data[0]; }; -struct anv_shader { - struct anv_shader_module * module; - char entrypoint[0]; -}; - struct anv_pipeline { struct anv_device * device; struct anv_batch batch; @@ -1253,7 +1248,8 @@ anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device, VkResult anv_pipeline_compile_cs(struct anv_pipeline *pipeline, const VkComputePipelineCreateInfo *info, - struct anv_shader *shader); + struct anv_shader_module *module, + const char *entrypoint_name); VkResult anv_graphics_pipeline_create(VkDevice device, @@ -1607,7 +1603,6 @@ ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler) -ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader) ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule) #define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \ diff --git a/src/vulkan/gen8_pipeline.c b/src/vulkan/gen8_pipeline.c index f2777c02d4a..106f82d36fa 100644 --- a/src/vulkan/gen8_pipeline.c +++ b/src/vulkan/gen8_pipeline.c @@ -710,8 +710,9 @@ VkResult genX(compute_pipeline_create)( pipeline->total_scratch = 0; assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE); - ANV_FROM_HANDLE(anv_shader, shader, pCreateInfo->stage.shader); - anv_pipeline_compile_cs(pipeline, pCreateInfo, shader); + ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module); + anv_pipeline_compile_cs(pipeline, pCreateInfo, module, + pCreateInfo->stage.pName); pipeline->use_repclear = false; |