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authorTim Rowley <[email protected]>2017-04-06 18:21:54 -0500
committerTim Rowley <[email protected]>2017-04-11 18:01:03 -0500
commitda7aa39f9343172914632024a9ccfbabf1b4a48c (patch)
tree0a8ff5440947dd765c86ba3eea935a98d171417a /src
parentc8cc07ca25914511830c2ce92ff1cd221f5afaae (diff)
swr: [rasterizer core] Code formating change
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/state.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index eec68cd468b..535b85e8593 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -1131,16 +1131,16 @@ struct SWR_PS_STATE
PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn
// dword 2
- uint32_t killsPixel : 1; // pixel shader can kill pixels
- uint32_t inputCoverage : 2; // ps uses input coverage
- uint32_t writesODepth : 1; // pixel shader writes to depth
- uint32_t usesSourceDepth : 1; // pixel shader reads depth
- uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
- uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
- uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
- uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
- uint32_t usesUAV : 1; // pixel shader accesses UAV
- uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
+ uint32_t killsPixel : 1; // pixel shader can kill pixels
+ uint32_t inputCoverage : 2; // ps uses input coverage
+ uint32_t writesODepth : 1; // pixel shader writes to depth
+ uint32_t usesSourceDepth : 1; // pixel shader reads depth
+ uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
+ uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
+ uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
+ uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
+ uint32_t usesUAV : 1; // pixel shader accesses UAV
+ uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
};
// depth bounds state