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authorEric Anholt <[email protected]>2009-05-13 18:18:29 -0700
committerEric Anholt <[email protected]>2009-05-14 11:41:03 -0700
commitd866abeffc7e4a29736fa35fb8ac09c3a28a44d6 (patch)
tree1975a57e123a361f0a3db3fed1cd76987a94ef24 /src
parent96922d1b71dc1ba7375b4fea6439127e62c36073 (diff)
intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index eb0d890f477..488db2cf452 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);