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authorEric Anholt <[email protected]>2015-11-25 17:04:21 -0800
committerEric Anholt <[email protected]>2015-12-01 10:24:38 -0800
commitc75cfe1c8a85cf2fc55826c58718d7654a4c5132 (patch)
tree789afa17296aa94ca97ca824641a998ec7302223 /src
parent710762b64a16d41bb3223ff78b719be27a51b303 (diff)
mesa: Prefer newer names to older ones among names present in core.
Sometimes GL likes to rename an old enum when it grows a more general purpose, and we should prefer the new name. Changes from this: GL_POINT/LINE_SIZE_* (1.1) -> GL_SMOOTH_POINT/LINE_SIZE_* (1.2) GL_FOG_COORDINATE_* (1.4) -> GL_FOG_COORD_* (1.5) GL_SOURCE[012]_RGB/ALPHA (1.3) -> GL_SRC0_RGB (1.5) GL_COPY_READ/WRITE_BUFFER (3.1) -> GL_COPY_READ_BUFFER_BINDING (4.2) Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/gl_enums.py25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py
index 5f4ad0b2af5..d37eb5c74a1 100644
--- a/src/mapi/glapi/gen/gl_enums.py
+++ b/src/mapi/glapi/gen/gl_enums.py
@@ -185,20 +185,9 @@ _mesa_lookup_prim_by_nr(GLuint nr)
if name in ['GL_NEXT_BUFFER_NV',
# Mesa was choosing GL_LINES for this, which wasn't great.
'GL_TRUE',
- # Old names for things where Mesa was using the new names.
- 'GL_VERTEX_PROGRAM_POINT_SIZE',
- 'GL_MAX_VARYING_FLOATS',
- 'GL_CLIP_PLANE0',
- 'GL_CLIP_PLANE1',
- 'GL_CLIP_PLANE2',
- 'GL_CLIP_PLANE3',
- 'GL_CLIP_PLANE4',
- 'GL_CLIP_PLANE5',
- 'GL_MAX_CLIP_PLANES',
+ # We're blacklisting 4.3, so also blacklist this
+ # to keep the 4.3/ARB_ssbo name for it.
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
- 'GL_FOG_COORDINATE',
- 'GL_CURRENT_FOG_COORDINATE',
- 'GL_COMPARE_R_TO_TEXTURE',
# GL 2.0 name when Mesa was using GLES 1.0.
'GL_BLEND_EQUATION_RGB',
# GL3.x compat names that Mesa was missing.
@@ -518,15 +507,17 @@ _mesa_lookup_prim_by_nr(GLuint nr)
'GL_ES_VERSION_3_1']:
continue
- # Give priority to the older versions of various symbol
- # names, since Mesa tended to have the older ones.
+ # When an enum gets renamed in a newer version (generally
+ # because of some generalization of the functionality),
+ # prefer the newer name. Also, prefer desktop GL names to
+ # ES.
m = re.match('GL_VERSION_([0-9])_([0-9])', feature_name)
if m:
- feature_prio = int(m.group(1) + m.group(2))
+ feature_prio = 100 - int(m.group(1) + m.group(2))
else:
m = re.match('GL_ES_VERSION_([0-9])_([0-9])', feature_name)
if m:
- feature_prio = int(m.group(1) + m.group(2))
+ feature_prio = 200 - int(m.group(1) + m.group(2))
else:
feature_prio = 200