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authorJason Ekstrand <[email protected]>2017-04-03 12:25:15 -0700
committerJason Ekstrand <[email protected]>2017-04-04 18:33:51 -0700
commitc6f69eea6ac549fc2ffa46944de4dd82c9b53329 (patch)
tree56de3f537176ad04058eb3464dc46157256a9698 /src
parent3503b2714b98684a2ceba5f4fd9a5bfbfbcaad38 (diff)
anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex
When the shader does not set one of these values, they are supposed to get a default value of 0. We have hardware bits in 3DSTATE_CLIP for this but haven't been setting them. This fixes the intermittent failure of dEQP-VK.geometry.layered.3d.render_to_default_layer. Reviewed-by: Kenneth Graunke <[email protected]> Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/genX_pipeline.c27
1 files changed, 24 insertions, 3 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 85a9e4fd290..3fd1333e1e6 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1014,14 +1014,35 @@ emit_3dstate_clip(struct anv_pipeline *pipeline,
clip.MinimumPointWidth = 0.125;
clip.MaximumPointWidth = 255.875;
- clip.MaximumVPIndex = (vp_info ? vp_info->viewportCount : 1) - 1;
+
+ const struct brw_vue_prog_data *last =
+ anv_pipeline_get_last_vue_prog_data(pipeline);
+
+ /* From the Vulkan 1.0.45 spec:
+ *
+ * "If the last active vertex processing stage shader entry point's
+ * interface does not include a variable decorated with
+ * ViewportIndex, then the first viewport is used."
+ */
+ if (vp_info && (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT)) {
+ clip.MaximumVPIndex = vp_info->viewportCount - 1;
+ } else {
+ clip.MaximumVPIndex = 0;
+ }
+
+ /* From the Vulkan 1.0.45 spec:
+ *
+ * "If the last active vertex processing stage shader entry point's
+ * interface does not include a variable decorated with Layer, then
+ * the first layer is used."
+ */
+ clip.ForceZeroRTAIndexEnable =
+ !(last->vue_map.slots_valid & VARYING_BIT_LAYER);
#if GEN_GEN == 7
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
- const struct brw_vue_prog_data *last =
- anv_pipeline_get_last_vue_prog_data(pipeline);
if (last) {
clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;