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authorKenneth Graunke <[email protected]>2017-01-02 02:56:52 -0800
committerKenneth Graunke <[email protected]>2017-01-02 14:10:50 -0800
commitbc7f1eddbdefaf8f6c094668d6218df61cb6113f (patch)
tree13f74ac22514e9cc14df46d1def6f9bc760c1e8b /src
parentfc78ee5da0e587295b78ea191353d463d4eac987 (diff)
glsl: Update ES 3.2 shader output restrictions.
This disallows fancy varyings in tessellation and geometry shaders, as required by ES 3.2. Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays (Not a candidate for stable branches as it only disallows things which should be working as desktop GL allows them.) v2: Update error messages to not say "vertex shader" (caught by Iago). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp48
1 files changed, 37 insertions, 11 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9c633863b19..ce620fab827 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5039,6 +5039,24 @@ ast_declarator_list::hir(exec_list *instructions,
* * A matrix
* * A structure
* * An array of array
+ *
+ * ES 3.20 updates this to apply to tessellation and geometry shaders
+ * as well. Because there are per-vertex arrays in the new stages,
+ * it strikes the "array of..." rules and replaces them with these:
+ *
+ * * For per-vertex-arrayed variables (applies to tessellation
+ * control, tessellation evaluation and geometry shaders):
+ *
+ * * Per-vertex-arrayed arrays of arrays
+ * * Per-vertex-arrayed arrays of structures
+ *
+ * * For non-per-vertex-arrayed variables:
+ *
+ * * An array of arrays
+ * * An array of structures
+ *
+ * which basically says to unwrap the per-vertex aspect and apply
+ * the old rules.
*/
if (state->es_shader) {
if (var->type->is_array() &&
@@ -5048,21 +5066,29 @@ ast_declarator_list::hir(exec_list *instructions,
"cannot have an array of arrays",
_mesa_shader_stage_to_string(state->stage));
}
- if (state->stage == MESA_SHADER_VERTEX) {
- if (var->type->is_array() &&
- var->type->fields.array->is_record()) {
+ if (state->stage <= MESA_SHADER_GEOMETRY) {
+ const glsl_type *type = var->type;
+
+ if (state->stage == MESA_SHADER_TESS_CTRL &&
+ !var->data.patch && var->type->is_array()) {
+ type = var->type->fields.array;
+ }
+
+ if (type->is_array() && type->fields.array->is_record()) {
_mesa_glsl_error(&loc, state,
- "vertex shader output "
- "cannot have an array of structs");
+ "%s shader output cannot have "
+ "an array of structs",
+ _mesa_shader_stage_to_string(state->stage));
}
- if (var->type->is_record()) {
- for (unsigned i = 0; i < var->type->length; i++) {
- if (var->type->fields.structure[i].type->is_array() ||
- var->type->fields.structure[i].type->is_record())
+ if (type->is_record()) {
+ for (unsigned i = 0; i < type->length; i++) {
+ if (type->fields.structure[i].type->is_array() ||
+ type->fields.structure[i].type->is_record())
_mesa_glsl_error(&loc, state,
- "vertex shader output cannot have a "
+ "%s shader output cannot have a "
"struct that contains an "
- "array or struct");
+ "array or struct",
+ _mesa_shader_stage_to_string(state->stage));
}
}
}