diff options
author | Marek Olšák <[email protected]> | 2017-06-09 23:54:16 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | bc4e914f959efe61edc47f2b159bed527808475b (patch) | |
tree | f609a0a8e5686accbd032f70d003e3ebcb31b364 /src | |
parent | 68a0e15f44cf351eab97a734b1cffeade1873fdf (diff) |
mesa: simplify a loop in _mesa_update_texture_state
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstate.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1e90bf87dac..0a2883fcc69 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -840,13 +840,7 @@ _mesa_update_texture_state(struct gl_context *ctx) int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit; BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (ctx->_Shader->CurrentProgram[i]) { - prog[i] = ctx->_Shader->CurrentProgram[i]; - } else { - prog[i] = NULL; - } - } + memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog)); if (prog[MESA_SHADER_FRAGMENT] == NULL && _mesa_arb_fragment_program_enabled(ctx)) { |