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authorSamuel Pitoiset <[email protected]>2018-09-12 15:40:09 +0200
committerSamuel Pitoiset <[email protected]>2018-09-14 10:59:52 +0200
commit9de062ef207c6062d1fabb70209f4bbc9dc4732d (patch)
tree2444ce98ac468466614c22ce542f4167e335392c /src
parent748f4cce183007587a6688ef25ad5f9dbea5c33c (diff)
radv: fix setting global locations for indirect descriptors
Indirect descriptors only need one entry, we don't have to emit a location for every descriptors. Fixes GPU hangs with new CTS: dEQP-VK.binding_model.descriptorset_random.* CC: 18.2 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index f027eae8096..968d96fc056 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, true);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,
desc_sets,