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authorJosé Fonseca <[email protected]>2014-05-08 15:21:49 +0100
committerJosé Fonseca <[email protected]>2014-05-14 11:05:00 +0100
commit920933e09e1643da146bc466df7f9c6c8bcb688f (patch)
tree7e8d44edf5acafc702d0aecdd54626e19ea4efa2 /src
parent69f0835ff1dbf1d70418b56af9c97bb3aaecef27 (diff)
gallivm: Use LLVM global context.
I saw that LLVM internally uses its global context for some things, even when we use our own. Given ours is also global, might as well use LLVM's. However, sepearate contexts can still be enabled with a simple source code modification, for when the need/benefit arises. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_init.c40
1 files changed, 17 insertions, 23 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_init.c b/src/gallium/auxiliary/gallivm/lp_bld_init.c
index 6934a28891b..2d854e996f6 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_init.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_init.c
@@ -68,6 +68,16 @@
void LLVMLinkInMCJIT();
#endif
+/*
+ * LLVM has several global caches which pointing/derived from objects
+ * owned by the context, so if we freeing contexts causes
+ * memory leaks and false cache hits when these objects are destroyed.
+ *
+ * TODO: For thread safety on multi-threaded OpenGL we should use one LLVM
+ * context per thread, and put them in a pool when threads are destroyed.
+ */
+#define USE_GLOBAL_CONTEXT 1
+
#ifdef DEBUG
unsigned gallivm_debug = 0;
@@ -196,16 +206,12 @@ free_gallivm_state(struct gallivm_state *gallivm)
}
#endif
- /* Never free the LLVM context.
- */
-#if 0
- if (gallivm->context)
- LLVMContextDispose(gallivm->context);
-#endif
-
if (gallivm->builder)
LLVMDisposeBuilder(gallivm->builder);
+ if (!USE_GLOBAL_CONTEXT && gallivm->context)
+ LLVMContextDispose(gallivm->context);
+
gallivm->engine = NULL;
gallivm->target = NULL;
gallivm->module = NULL;
@@ -277,19 +283,6 @@ fail:
/**
- * Singleton
- *
- * We must never free LLVM contexts, because LLVM has several global caches
- * which pointing/derived from objects owned by the context, causing false
- * memory leaks and false cache hits when these objects are destroyed.
- *
- * TODO: For thread safety on multi-threaded OpenGL we should use one LLVM
- * context per thread, and put them in a pool when threads are destroyed.
- */
-static LLVMContextRef gallivm_context = NULL;
-
-
-/**
* Allocate gallivm LLVM objects.
* \return TRUE for success, FALSE for failure
*/
@@ -301,10 +294,11 @@ init_gallivm_state(struct gallivm_state *gallivm)
lp_build_init();
- if (!gallivm_context) {
- gallivm_context = LLVMContextCreate();
+ if (USE_GLOBAL_CONTEXT) {
+ gallivm->context = LLVMGetGlobalContext();
+ } else {
+ gallivm->context = LLVMContextCreate();
}
- gallivm->context = gallivm_context;
if (!gallivm->context)
goto fail;