diff options
author | Kristian H. Kristensen <[email protected]> | 2020-02-25 13:43:39 -0800 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-03-09 16:31:08 +0000 |
commit | 878a35db9dafa0cd8da19149d6f5c34e652a1459 (patch) | |
tree | c6400519be2d9e581acb6c45d2c4c12bf376477c /src | |
parent | 505428f20b082f04787630e6d0e5f4dfbce5efb7 (diff) |
glsl: Expand fp16 to float before constant expression evaluation
This way the generated constant folding code doesn't need to
understand fp16. All operations have to be expanded to full float for
evaulation on the CPU, so we might as well do it up front. As far as
GLSL is concerned, fp16 isn't a separate type from float, so
everything we're supposed to support for float we need to do for fp16.
Reviewed-by: Ian Romanick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3929>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ir_constant_expression.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/compiler/glsl/ir_constant_expression.cpp b/src/compiler/glsl/ir_constant_expression.cpp index 4b80282c266..cdb634bd328 100644 --- a/src/compiler/glsl/ir_constant_expression.cpp +++ b/src/compiler/glsl/ir_constant_expression.cpp @@ -692,6 +692,23 @@ ir_expression::constant_expression_value(void *mem_ctx, return NULL; } + for (unsigned operand = 0; operand < this->num_operands; operand++) { + if (op[operand]->type->base_type == GLSL_TYPE_FLOAT16) { + const struct glsl_type *float_type = + glsl_type::get_instance(GLSL_TYPE_FLOAT, + op[operand]->type->vector_elements, + op[operand]->type->matrix_columns, + op[operand]->type->explicit_stride, + op[operand]->type->interface_row_major); + + ir_constant_data f; + for (unsigned i = 0; i < ARRAY_SIZE(f.f); i++) + f.f[i] = _mesa_half_to_float(op[operand]->value.f16[i]); + + op[operand] = new(mem_ctx) ir_constant(float_type, &f); + } + } + if (op[1] != NULL) switch (this->operation) { case ir_binop_lshift: @@ -740,6 +757,15 @@ ir_expression::constant_expression_value(void *mem_ctx, #include "ir_expression_operation_constant.h" + if (this->type->base_type == GLSL_TYPE_FLOAT16) { + ir_constant_data f; + for (unsigned i = 0; i < ARRAY_SIZE(f.f16); i++) + f.f16[i] = _mesa_float_to_half(data.f[i]); + + return new(mem_ctx) ir_constant(this->type, &f); + } + + return new(mem_ctx) ir_constant(this->type, &data); } |