aboutsummaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorPierre-Eric Pelloux-Prayer <[email protected]>2020-04-24 12:17:14 +0200
committerPierre-Eric Pelloux-Prayer <[email protected]>2020-05-05 12:26:02 +0200
commit84f58a08634d0ea07f557ffa5b91c9c8777a2b04 (patch)
tree1cc0b9a120418fd9623f645a3251488a75aec432 /src
parent547e81655a0b9f6d7742e25f2e353e22c3a3b393 (diff)
glsl: init gl_FragColor if zero_init=true
This fixes shaders doing "gl_FragColor += ..." and doesn't hurt correct shaders, because the zero init is discarded. Reviewed-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 630d807e114..9cd3af83a48 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -8797,8 +8797,14 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
if (!var || !var->data.assigned)
continue;
- if (strcmp(var->name, "gl_FragColor") == 0)
+ if (strcmp(var->name, "gl_FragColor") == 0) {
gl_FragColor_assigned = true;
+ if (!var->constant_initializer && state->zero_init) {
+ const ir_constant_data data = { { 0 } };
+ var->data.has_initializer = true;
+ var->constant_initializer = new(var) ir_constant(var->type, &data);
+ }
+ }
else if (strcmp(var->name, "gl_FragData") == 0)
gl_FragData_assigned = true;
else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)