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authorBas Nieuwenhuizen <[email protected]>2019-09-24 02:53:21 +0200
committerBas Nieuwenhuizen <[email protected]>2019-09-24 09:51:40 +0000
commit780182f0a0caa9b6f48f87b1930b3bcba1ac9319 (patch)
tree522ec6cecb60e0816a4345aba35bd1082159db89 /src
parent5e87f48f1d755478cb919d7041ff11a9a2d37c57 (diff)
radv: Add workaround for hang in The Surge 2.
Released today and hangs on RADV. We don't have the root cause yet, but this should unblock people playing the game. No drirc because the radv debugflags are not usable from drirc and I want this backported. CC: <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_device.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 4aeaedd85a2..af425b39b96 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -555,6 +555,14 @@ radv_handle_per_app_options(struct radv_instance *instance,
*/
instance->perftest_flags |= RADV_PERFTEST_SHADER_BALLOT;
}
+ } else if (!strcmp(name, "Fledge")) {
+ /*
+ * Zero VRAM for "The Surge 2"
+ *
+ * This avoid a hang when when rendering any level. Likely
+ * uninitialized data in an indirect draw.
+ */
+ instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
}
}