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authorPaul Berry <[email protected]>2013-03-23 08:18:43 -0700
committerPaul Berry <[email protected]>2013-08-23 11:03:27 -0700
commit7417eddea9969cf09f36b05f218a59b22c076f0c (patch)
treeff8a67baf2ce809c551a2f59987ca3cd1ce9f0d9 /src
parentce722fd65dde02ed823cbc0b19863cae8d8f6ee2 (diff)
i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h10
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_emit.cpp31
4 files changed, 45 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index ff270da1536..2e1285fec0a 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -833,6 +833,16 @@ enum opcode {
* vec4_instruction::offset.
*/
GS_OPCODE_SET_WRITE_OFFSET,
+
+ /**
+ * Set the "GS Number of Output Vertices for Slot {0,1}" fields of a
+ * URB_WRITE message header.
+ *
+ * - dst is the MRF containing the message header.
+ *
+ * - src0.x is the vertex count. The upper 16 bits will be ignored.
+ */
+ GS_OPCODE_SET_VERTEX_COUNT,
};
#define BRW_PREDICATE_NONE 0
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index e5d939af24f..cec2d608209 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -503,6 +503,8 @@ brw_instruction_name(enum opcode op)
return "gs_thread_end";
case GS_OPCODE_SET_WRITE_OFFSET:
return "set_write_offset";
+ case GS_OPCODE_SET_VERTEX_COUNT:
+ return "set_vertex_count";
default:
/* Yes, this leaks. It's in debug code, it should never occur, and if
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 484e5787e5d..730d6b72833 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -633,6 +633,8 @@ private:
void generate_gs_set_write_offset(struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
+ void generate_gs_set_vertex_count(struct brw_reg dst,
+ struct brw_reg src);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index c487ac85a23..11eeca144f5 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -475,6 +475,33 @@ vec4_generator::generate_gs_set_write_offset(struct brw_reg dst,
}
void
+vec4_generator::generate_gs_set_vertex_count(struct brw_reg dst,
+ struct brw_reg src)
+{
+ brw_push_insn_state(p);
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ /* If we think of the src and dst registers as composed of 8 DWORDs each,
+ * we want to pick up the contents of DWORDs 0 and 4 from src, truncate
+ * them to WORDs, and then pack them into DWORD 2 of dst.
+ *
+ * It's easier to get the EU to do this if we think of the src and dst
+ * registers as composed of 16 WORDS each; then, we want to pick up the
+ * contents of WORDs 0 and 8 from src, and pack them into WORDs 4 and 5 of
+ * dst.
+ *
+ * We can do that by the following EU instruction:
+ *
+ * mov (2) dst.4<1>:uw src<8;1,0>:uw { Align1, Q1, NoMask }
+ */
+ brw_MOV(p, suboffset(stride(retype(dst, BRW_REGISTER_TYPE_UW), 2, 2, 1), 4),
+ stride(retype(src, BRW_REGISTER_TYPE_UW), 8, 1, 0));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_pop_insn_state(p);
+}
+
+void
vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index)
{
@@ -954,6 +981,10 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
generate_gs_set_write_offset(dst, src[0], src[1]);
break;
+ case GS_OPCODE_SET_VERTEX_COUNT:
+ generate_gs_set_vertex_count(dst, src[0]);
+ break;
+
case SHADER_OPCODE_SHADER_TIME_ADD:
brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
mark_surface_used(SURF_INDEX_VS_SHADER_TIME);