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authorSagar Ghuge <[email protected]>2020-01-23 22:27:53 -0800
committerMarge Bot <[email protected]>2020-03-23 17:57:57 +0000
commit60c789543e3738f3a39897758d7507da8c044d78 (patch)
tree997767772edea505565c328988ab5124d17bbb71 /src
parent1a5ac646cefaa183ee09b149ea31931d122c0f51 (diff)
anv: Set patch count threshold in 3DSTATE_HS
Lets specifiy maximum number of patches that will be accumulated before a thread is dispatched. Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3563>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/genX_pipeline.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index e775c29a2c2..b02b9e96db5 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -1623,6 +1623,13 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
hs.ScratchSpaceBasePointer =
get_scratch_address(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
+#if GEN_GEN == 12
+ /* Patch Count threshold specifies the maximum number of patches that
+ * will be accumulated before a thread dispatch is forced.
+ */
+ hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
+#endif
+
#if GEN_GEN >= 9
hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;