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authorMarek Olšák <[email protected]>2017-06-21 20:45:38 +0200
committerMarek Olšák <[email protected]>2017-06-26 02:17:03 +0200
commit5fa69be3c8894a6f313080c3afec7063d5356395 (patch)
treea90448a576095e0102b7d04452ffb41da9075789 /src
parent833f3c1c31b1c4dc7742d83eb2db63dcc9b42e1b (diff)
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/hud/hud_context.c8
-rw-r--r--src/gallium/auxiliary/hud/hud_context.h5
-rw-r--r--src/gallium/auxiliary/hud/hud_private.h2
-rw-r--r--src/gallium/include/state_tracker/st_api.h4
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c6
-rw-r--r--src/mesa/main/dd.h4
-rw-r--r--src/mesa/main/glthread.c21
-rw-r--r--src/mesa/main/glthread.h3
-rw-r--r--src/mesa/state_tracker/st_context.c5
-rw-r--r--src/util/u_queue.h14
10 files changed, 65 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index f32831b55f9..551cea97a79 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -1694,3 +1694,11 @@ hud_destroy(struct hud_context *hud)
pipe_resource_reference(&hud->font.texture, NULL);
FREE(hud);
}
+
+void
+hud_add_queue_for_monitoring(struct hud_context *hud,
+ struct util_queue_monitoring *queue_info)
+{
+ assert(!hud->monitored_queue);
+ hud->monitored_queue = queue_info;
+}
diff --git a/src/gallium/auxiliary/hud/hud_context.h b/src/gallium/auxiliary/hud/hud_context.h
index abf2ad58642..5a7e13b2732 100644
--- a/src/gallium/auxiliary/hud/hud_context.h
+++ b/src/gallium/auxiliary/hud/hud_context.h
@@ -32,6 +32,7 @@ struct hud_context;
struct cso_context;
struct pipe_context;
struct pipe_resource;
+struct util_queue_monitoring;
struct hud_context *
hud_create(struct pipe_context *pipe, struct cso_context *cso);
@@ -42,4 +43,8 @@ hud_destroy(struct hud_context *hud);
void
hud_draw(struct hud_context *hud, struct pipe_resource *tex);
+void
+hud_add_queue_for_monitoring(struct hud_context *hud,
+ struct util_queue_monitoring *queue_info);
+
#endif
diff --git a/src/gallium/auxiliary/hud/hud_private.h b/src/gallium/auxiliary/hud/hud_private.h
index f765bd9649c..fba919e5410 100644
--- a/src/gallium/auxiliary/hud/hud_private.h
+++ b/src/gallium/auxiliary/hud/hud_private.h
@@ -40,6 +40,8 @@ struct hud_context {
struct hud_batch_query_context *batch_query;
struct list_head pane_list;
+ struct util_queue_monitoring *monitored_queue;
+
/* states */
struct pipe_blend_state no_blend, alpha_blend;
struct pipe_depth_stencil_alpha_state dsa;
diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
index 47d06c869c6..d641092aa23 100644
--- a/src/gallium/include/state_tracker/st_api.h
+++ b/src/gallium/include/state_tracker/st_api.h
@@ -179,6 +179,7 @@ enum st_manager_param {
struct pipe_context;
struct pipe_resource;
struct pipe_fence_handle;
+struct util_queue_monitoring;
/**
* Used in st_context_iface->get_resource_for_egl_image.
@@ -474,7 +475,8 @@ struct st_manager
* Call the loader function setBackgroundContext. Called from the worker
* thread.
*/
- void (*set_background_context)(struct st_context_iface *stctxi);
+ void (*set_background_context)(struct st_context_iface *stctxi,
+ struct util_queue_monitoring *queue_info);
};
/**
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index aa215b09a2d..6b58830e0b4 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -447,7 +447,8 @@ dri_postprocessing_init(struct dri_screen *screen)
}
static void
-dri_set_background_context(struct st_context_iface *st)
+dri_set_background_context(struct st_context_iface *st,
+ struct util_queue_monitoring *queue_info)
{
struct dri_context *ctx = (struct dri_context *)st->st_manager_private;
const __DRIbackgroundCallableExtension *backgroundCallable =
@@ -459,6 +460,9 @@ dri_set_background_context(struct st_context_iface *st)
*/
assert(backgroundCallable);
backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate);
+
+ if (ctx->hud)
+ hud_add_queue_for_monitoring(ctx->hud, queue_info);
}
unsigned
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 84ed57f2df0..8e382e1e9a4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -50,6 +50,7 @@ struct gl_shader_program;
struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct util_queue_monitoring;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
@@ -1039,7 +1040,8 @@ struct dd_function_table {
*
* Mesa will only call this function if GL multithreading is enabled.
*/
- void (*SetBackgroundContext)(struct gl_context *ctx);
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
/**
* \name GL_ARB_sparse_buffer interface
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index d467298b639..c71c03778aa 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -36,6 +36,7 @@
#include "main/glthread.h"
#include "main/marshal.h"
#include "main/marshal_generated.h"
+#include "util/u_atomic.h"
#include "util/u_thread.h"
@@ -60,7 +61,7 @@ glthread_thread_initialization(void *job, int thread_index)
{
struct gl_context *ctx = (struct gl_context*)job;
- ctx->Driver.SetBackgroundContext(ctx);
+ ctx->Driver.SetBackgroundContext(ctx, &ctx->GLThread->stats);
_glapi_set_context(ctx);
}
@@ -90,6 +91,7 @@ _mesa_glthread_init(struct gl_context *ctx)
util_queue_fence_init(&glthread->batches[i].fence);
}
+ glthread->stats.queue = &glthread->queue;
ctx->CurrentClientDispatch = ctx->MarshalExec;
ctx->GLThread = glthread;
@@ -159,6 +161,8 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
return;
}
+ p_atomic_add(&glthread->stats.num_offloaded_items, next->used);
+
util_queue_add_job(&glthread->queue, next, &next->fence,
glthread_unmarshal_batch, NULL);
glthread->last = glthread->next;
@@ -188,16 +192,29 @@ _mesa_glthread_finish(struct gl_context *ctx)
struct glthread_batch *last = &glthread->batches[glthread->last];
struct glthread_batch *next = &glthread->batches[glthread->next];
+ bool synced = false;
- if (!util_queue_fence_is_signalled(&last->fence))
+ if (!util_queue_fence_is_signalled(&last->fence)) {
util_queue_fence_wait(&last->fence);
+ synced = true;
+ }
if (next->used) {
+ p_atomic_add(&glthread->stats.num_direct_items, next->used);
+
/* Since glthread_unmarshal_batch changes the dispatch to direct,
* restore it after it's done.
*/
struct _glapi_table *dispatch = _glapi_get_dispatch();
glthread_unmarshal_batch(next, 0);
_glapi_set_dispatch(dispatch);
+
+ /* It's not a sync because we don't enqueue partial batches, but
+ * it would be a sync if we did. So count it anyway.
+ */
+ synced = true;
}
+
+ if (synced)
+ p_atomic_inc(&glthread->stats.num_syncs);
}
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 5b938fdeef9..36692fe5704 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -65,6 +65,9 @@ struct glthread_state
/** Multithreaded queue. */
struct util_queue queue;
+ /** This is sent to the driver for framebuffer overlay / HUD. */
+ struct util_queue_monitoring stats;
+
/** The ring of batches in memory. */
struct glthread_batch batches[MARSHAL_MAX_BATCHES];
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index f57cd6a4256..f5351398474 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -629,14 +629,15 @@ st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
}
static void
-st_set_background_context(struct gl_context *ctx)
+st_set_background_context(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info)
{
struct st_context *st = ctx->st;
struct st_manager *smapi =
(struct st_manager*)st->iface.st_context_private;
assert(smapi->set_background_context);
- smapi->set_background_context(&st->iface);
+ smapi->set_background_context(&st->iface, queue_info);
}
void st_init_driver_functions(struct pipe_screen *screen,
diff --git a/src/util/u_queue.h b/src/util/u_queue.h
index 8ec959814b0..edd6babb5c7 100644
--- a/src/util/u_queue.h
+++ b/src/util/u_queue.h
@@ -115,6 +115,20 @@ util_queue_fence_is_signalled(struct util_queue_fence *fence)
return fence->signalled != 0;
}
+/* Convenient structure for monitoring the queue externally and passing
+ * the structure between Mesa components. The queue doesn't use it directly.
+ */
+struct util_queue_monitoring
+{
+ /* For querying the thread busyness. */
+ struct util_queue *queue;
+
+ /* Counters updated by the user of the queue. */
+ unsigned num_offloaded_items;
+ unsigned num_direct_items;
+ unsigned num_syncs;
+};
+
#ifdef __cplusplus
}
#endif