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authorTimothy Arceri <[email protected]>2015-12-18 13:53:27 +1100
committerTimothy Arceri <[email protected]>2016-01-07 09:06:16 +1100
commit5907a02ab6fbe20b4ba58eb00bf93261129798d5 (patch)
treea26b29ce8472b43b68b2b53351f6249373968fa3 /src
parent30991d7389b6b475625ccce2aaae2f3f8cf8e95f (diff)
glsl: create helper to remove outer vertex index array used by some stages
This will be used in the following patch for calculating array sizes correctly when reserving explicit varying locations. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/link_varyings.cpp36
1 files changed, 26 insertions, 10 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index a80a1b5660d..863a3995c00 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -41,6 +41,29 @@
/**
+ * Get the varying type stripped of the outermost array if we're processing
+ * a stage whose varyings are arrays indexed by a vertex number (such as
+ * geometry shader inputs).
+ */
+static const glsl_type *
+get_varying_type(const ir_variable *var, gl_shader_stage stage)
+{
+ const glsl_type *type = var->type;
+
+ if (!var->data.patch &&
+ ((var->data.mode == ir_var_shader_out &&
+ stage == MESA_SHADER_TESS_CTRL) ||
+ (var->data.mode == ir_var_shader_in &&
+ (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ return type;
+}
+
+/**
* Validate the types and qualifiers of an output from one stage against the
* matching input to another stage.
*/
@@ -981,18 +1004,11 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
this->matches[this->num_matches].packing_order
= this->compute_packing_order(var);
if (this->disable_varying_packing) {
- const struct glsl_type *type = var->type;
unsigned slots;
+ gl_shader_stage stage =
+ (producer_var != NULL) ? producer_stage : consumer_stage;
- /* Some shader stages have 2-dimensional varyings. Use the inner type. */
- if (!var->data.patch &&
- ((var == producer_var && producer_stage == MESA_SHADER_TESS_CTRL) ||
- (var == consumer_var && (consumer_stage == MESA_SHADER_TESS_CTRL ||
- consumer_stage == MESA_SHADER_TESS_EVAL ||
- consumer_stage == MESA_SHADER_GEOMETRY)))) {
- assert(type->is_array());
- type = type->fields.array;
- }
+ const glsl_type *type = get_varying_type(var, stage);
slots = type->count_attribute_slots(false);
this->matches[this->num_matches].num_components = slots * 4;