diff options
author | Kenneth Graunke <[email protected]> | 2010-06-29 15:59:27 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-06-29 16:31:52 -0700 |
commit | 506199b852390e14a1d78392285bee8f06b6ede7 (patch) | |
tree | 7431b410d32ebabc8cf00d50f05b5b45acd24de6 /src | |
parent | 22971e922a72c8a433638429b635935fe80907ee (diff) |
glsl2: Keep the same number of components in implicit conversions.
Fixes piglit test glsl-implicit-conversion-01.
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 664e4687c4e..ba292400925 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -109,6 +109,12 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, if (!to->is_float() || !from->type->is_numeric()) return false; + /* Convert to a floating point type with the same number of components + * as the original type - i.e. int to float, not int to vec4. + */ + to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, + from->type->matrix_columns); + switch (from->type->base_type) { case GLSL_TYPE_INT: from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); |