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authorKenneth Graunke <[email protected]>2016-06-13 23:09:31 -0700
committerKenneth Graunke <[email protected]>2016-06-21 10:24:45 -0700
commit40013c50333caf7a4a66204ac29695aad0d9b06d (patch)
treeae2409988812a31aafd316e24a0ef8778c76c7ec /src
parentb16d21270f9ea0173ebe059a3e82a4b451a80596 (diff)
i965: Reorganize prog_data->total_scratch code a bit.
Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 8f8f3c2451e..09b0431a965 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5976,23 +5976,26 @@ fs_visitor::allocate_registers(bool allow_spilling)
schedule_instructions(SCHEDULE_POST);
if (last_scratch > 0) {
- prog_data->total_scratch = brw_get_scratch_size(last_scratch);
+ unsigned max_scratch_size = 2 * 1024 * 1024;
- if (devinfo->is_haswell && stage == MESA_SHADER_COMPUTE) {
- /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
- * field documentation, Haswell supports a minimum of 2kB of
- * scratch space for compute shaders, unlike every other stage
- * and platform.
- */
- prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
- } else if (devinfo->gen <= 7 && stage == MESA_SHADER_COMPUTE) {
- /* According to the MEDIAVFE_STATE's "Per Thread Scratch Space"
- * field documentation, platforms prior to Haswell measure scratch
- * size linearly with a range of [1kB, 12kB] and 1kB granularity.
- */
- prog_data->total_scratch = ALIGN(last_scratch, 1024);
+ prog_data->total_scratch = brw_get_scratch_size(last_scratch);
- assert(prog_data->total_scratch < 12 * 1024);
+ if (stage == MESA_SHADER_COMPUTE) {
+ if (devinfo->is_haswell) {
+ /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
+ * field documentation, Haswell supports a minimum of 2kB of
+ * scratch space for compute shaders, unlike every other stage
+ * and platform.
+ */
+ prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
+ } else if (devinfo->gen <= 7) {
+ /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
+ * field documentation, platforms prior to Haswell measure scratch
+ * size linearly with a range of [1kB, 12kB] and 1kB granularity.
+ */
+ prog_data->total_scratch = ALIGN(last_scratch, 1024);
+ max_scratch_size = 12 * 1024;
+ }
}
/* We currently only support up to 2MB of scratch space. If we
@@ -6005,7 +6008,7 @@ fs_visitor::allocate_registers(bool allow_spilling)
* See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
* Thread Group Tracking > Local Memory/Scratch Space.
*/
- assert(prog_data->total_scratch < 2 * 1024 * 1024);
+ assert(prog_data->total_scratch < max_scratch_size);
}
}